Rolf Rutland, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a green and black robe with the hood down. He has a small bristly mustache and wavy auburn hair. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He receives visions of the future at random moments
History: Born in the north his family was never financially stable. He was an apprentice working in his father's forge. He became a Courier soon after.
Motivation: He doesn't get along with people that don't share his tastes; and he's repulsed by the pc
Ideals: Gifted, Impeccable. Flaws: Antagonistic. Bonds: Poor, Job. Occupation: Courier
Voice: Nasally tone
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp. Red-brown spinel (50 gp). Peridot (40 gp). Chrysoberyl (50 gp). Blue quartz (10 gp). 1 Minor magic item.
Randal Axton, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears just a white suit. He has shaved his head bald. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: Confrontational and typically high on some drug or another. He enjoys reading and quiet.
History: He got into the Layabout business at a young age. Randal was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Randal decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He ran away from his former home and has been making his living as a Layabout for the past few years.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and expand his business
Ideals: Athletic, Logical. Flaws: Addict. Bonds: Job, Criminal record. Occupation: Layabout
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 12 (+1) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp. Eye agate (15 gp). 1 Minor magic item.
Nicholas Easton, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'6" and is a bit bulky. He is very muscular particularly in the legs. He dresses like a well dressed Courier does. He wears a deerstalker hat to hide his balding. His eyes are likewise blue.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a great chef.
History: A powerful wizard made him what he is. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Nicholas took refuge in the ruined castle and found the beat up spear and armor he uses now. He then took over the family business and is one of the better Courier for hire.
Motivation: He has passion for adventuring and risk; and he desires power and/or immortality
Ideals: Gifted. Bonds: Job, Mentor, Nature, Adventurer. Occupation: Courier
Voice: Jittery and nervous
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 12 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3
Possessions: 19000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Hubert Clare, Male Human [Permalink]
Personal [hide]
Description: This man is renowned for his bright pastel suits and hats. He is muscular with a powerful set of arms. He has no hair. His ears are large.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He served in the navy to pay for his family's outstanding loans. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Find a way to reverse the transformation of his sister; and to prove his worth to the world
Ideals: Opinionated. Flaws: Ugly, Impulsive. Bonds: Guardian, Military, Family. Occupation: Sellsword
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 11 (+0) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +5
Possessions: 8000 cp.
Everard Garfield, Male Human [Permalink]
Personal [hide]
Description: Standing 5'10", this man tends to wear a large brown jacket. He has a very tight haircut. His face is covered beneath a completely black helmet.
Personality: Everard is depressed about a lot of things. He tends to be a nihilist. As long as the job gets done he does not care how it got done.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Obtaining odd cultural Human artifacts is his passion; and expand his business
Ideals: Professionalism, Gifted. Flaws: Depressed. Bonds: Adventurer, Job. Occupation: Brewer
Voice: Voice breaks
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 13 (+1) | 18 (+4) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Sylvan, Auran, Abyssal, Celestial
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
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