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Advanced [show]


Heward Atherton, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is tall, broad shouldered and powerfully built. His hair is white, silky, and of moderate length. He wears round tiny glasses practically rammed into his face.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: A powerful slaver made him what he is. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bastard sword.

Motivation: He's looking for his big break; and find a way to reverse the transformation of his brother

Bonds: Attractive, Adventurer, Family, Mentor, Rich. Occupation: Server

Voice: Scottish accent

Attributes [hide]

Heward Atherton, Male Human Fighter 4
Medium (6'6") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 11 (+0)15 (+2) 6 (-2)10 (+0)
Skills Deception +2, Nature +4
Senses Passive Perception 8
Languages Common, Gnoll, Terran
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 3000 cp. 1 Minor magic item.


Social Check DCs


Anthony Kelsey, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with brown colored cloaks and clothing. He has a slight overbite and is overall scrawny. His hair is silver and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born in the west to a Sailor, Anthony learned a great deal about his father's area of expertise. Through the years after Anthony was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Anthony's father didn't care for him much, and the feeling was mutual. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero

Ideals: Athletic. Flaws: Antagonistic. Bonds: Job, Enemies, Adventurer. Occupation: Sailor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Anthony Kelsey, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)11 (+0) 14 (+2)14 (+2)
Skills Athletics +2, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4

Possessions: 100 gp. 1 Darkwood Buckler. 1 Breastplate.


Social Check DCs


Alex Watson, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His skin is fair and his fingers are delicate and long. His silver hair is thinning but still full. His half smiles and violet eyes are beguiling and draw you in.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He invites people to come help in his community garden.

History: Alex hails from a village terrorized by brigands. At a young age his mother died while driving off some brigands. His father being the stubborn sort decided to stay and helped train him in greatsword use. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He feels kind of lost in life; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting, Philantrophist. Flaws: Depressed. Bonds: Attractive, Enemies, Adventurer. Occupation: Ruler

Voice: Australian accent

Attributes [hide]

Alex Watson, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)15 (+2) 14 (+2)14 (+2)
Skills Deception +4, Survival +4
Senses Passive Perception 12
Languages Common, Celestial, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 90 pp.


Social Check DCs


Norman Everly, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many white ritualistic tattoos. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is auburn and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Norman is combative with any and all who dare try his patience in the slightest.

History: He comes from a rich northern family. He went to a religious school and was inspired by the priests there in charitable deeds. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His religion dominates his actions.

Ideals: Justice. Flaws: Insomniac, Shy. Bonds: Rich, Religious. Occupation: Cartwright

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Norman Everly, Male Human Fighter 4
Medium (5'4") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 8 (-1)16 (+3) 15 (+2)9 (-1)
Skills Insight +4, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Auran, Infernal, Gnome
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 80 pp. 1 Alchemist’s fire.


Social Check DCs


Alex Stanford, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He is well dressed, constantly wearing a violet suit, red shirt, and black tie. He wears a colorful flower in his golden hair. He tend to wears goggles to shield his eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Alex is combative with any and all who dare try his patience in the slightest.

History: Born in the south to a Sage, Alex learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sage work with an outfit from a few towns over. Sage work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 14 years.

Motivation: Sabotage a competitor; and to be a farmer again

Ideals: Justice, Logical. Bonds: Attractive, Job. Occupation: Sage

Voice: Speaks through clenched teeth

Attributes [hide]

Alex Stanford, Male Human Fighter 4
Medium (6'4") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)8 (-1) 14 (+2)16 (+3)
Skills Perception +4, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: Just what you see.


Social Check DCs

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