Clerebold Ridley, Male Human [Permalink]
Personal [hide]
Description: An older man who wears dark leathers with embroidery, he is not a threatening figure. He has dyed his greying red hair a little too much giving a sharp red color. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: A deeply religious man he believes everything happens for a reason. He is a great chef.
History: Clerebold was raised in a hard working conservative environment. His homeland was ravaged by war and he spent much of his life rebuilding it. He tends to his Junk Dealer job now, and dutifully fulfills any obligations he has.
Motivation: He has a rivalry with the Church that dominates his actions; and to be a jeweler again
Ideals: Gifted. Flaws: Insane, PTSD. Bonds: Religious, Job. Occupation: Junk Dealer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 7 (-2) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1600 sp.
Drogo Denholm, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'6" has a big stupid grin on his face most of the time. He wears professional attire. He has shaved his head bald. He has amber eyes.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is obsessed with finding treasure.
History: He was raised in a desert tribe. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Server. He has worked as a Server like his mother before him.
Motivation: Meet up once more with his childhood friend.
Ideals: Optimist. Bonds: Attractive, Adventurer, Nature, Job. Occupation: Server
Voice: Scandinavian accent
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 8 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 3000 cp. 1 Good lock.
Kody Winthrop, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many brown ritualistic tattoos. He wears loose pants and a collared shirt complete with sweater beneath his coat. His chestnut hair is knotted and matted. He wears an eyepatch.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His first spouse was a Painter, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Since then, he has sought to make the best of life.
Motivation: To get a good night's sleep.
Ideals: Optimist. Flaws: Ugly, Disease, Insomniac. Bonds: Family. Occupation: Animal Trainer
Voice: Raspy
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 10 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +5
Possessions: 200 gp. Hematite (13 gp). Tourmaline (40 gp).
Guy Cooper, Male Human [Permalink]
Personal [hide]
Description: A 5'0" western man, he is wearing the road beaten gear of a warrior. His chestnut hair is cut short. He wears an eyepatch.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Guy was born in the west. At a young age he loved to build and create. He was an athlete and attended two major summer competitions. He never won. Due to his spouse's obsession with being a Courier they were divorced and he won custody of their daughter. He worked as a Bather, and he later adopted a second daughter.
Motivation: Doesn't want to be a Bather and was forced into it by his family.
Ideals: Fighting, Optimist, Persistence, Athletic. Flaws: Ugly. Bonds: Family. Occupation: Bather
Voice: Mousy voice
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 13 (+1) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp.
Frederick Stanford, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He keeps his chestnut hair in a pixie cut. He has a dull look in his brown eyes.
Personality: He is almost excessively polite to everyone, even when angry. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Frederick was raised in a hard working conservative environment. He struck it rich when he found rare goods in large quantities. He inherited the family business which he has now maintained for 5 years.
Motivation: Expand his business; and he is unsatisfied with his job
Ideals: Joker. Flaws: Ugly, Shy. Bonds: Rich, Job. Occupation: Architect
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 25000 sp. Carnelian (40 gp). Amethyst (90 gp). Citrine (40 gp). 1 Spyglass. 1 Masterwork Musical instrument. 1 Climber’s kit. 1 Masterwork manacles.
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