Aldous Elton, Male Human [Permalink]
Personal [hide]
Description: He wears a simple black robe with white stripes complete with hood. His long auburn hair reaches down to his waist. His brown eyes dart from person to person to random spaces in the air.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He is skeptical of what others tell him and is slow to trust.
History: He is a Deep Scion in disguise. His mother was a soldier and died while he was still young. Aldous was left his mother's suit of armor and trained in its use and care. He now travels the world, in search of power and loot.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and meet up once more with his childhood friend
Flaws: Racist, Shy. Bonds: Adventurer, Military, Debt. Occupation: Barber
Voice: Low range voice
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 8 (-1) | 12 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 100 gp. 1 Masterwork Uncommon Weapon.
Anselm Kinsley, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He has a large red mantle and cape that has been intricately interwoven into his white robe. His hair is golden and very short. His eyes are amber and beady.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Wants to work out more often; and he is greedy
Ideals: Athletic, Justice. Flaws: Ugly, Depressed. Bonds: Rich. Occupation: Sailor
Voice: Low and grunting
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 12 (+1) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp. Rhodochrosite (9 gp). Deep green spinel (90 gp). Banded agate (9 gp). 1 Minor magic item.
Gunter Barclay, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a crossbow, but if one is not available he will default to his flail. He wears his hair in dreadlocks. He is baby faced.
Personality: Cocky and sure of himself, he believes he is the best Blacksmith born in the past three hundred years. He is afraid of women and trembles around them
History: He was born in the east. He dropped out of school before completing his studies. He has worked as a Blacksmith like his father before him.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new blacksmith responsibilities is difficult
Ideals: Logical. Flaws: Shy. Bonds: Job, Immigrant. Occupation: Blacksmith
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 15 (+2) | 7 (-2) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 1400 sp.
Lance Kensley, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many brown ritualistic tattoos. He prefers to wear grey clothing when he does not wear armor. He wears his golden hair down. His eyes are green and catlike.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He's also a talented Unemployed, but doesn't like to broadcast it.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it.
Flaws: Depressed. Bonds: Enemies, Rich, Job. Occupation: Herbalist
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 15 (+2) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 500 gp. Sardonyx (70 gp). Onyx (70 gp). 1 Minor magic item.
Ernest Ogden, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears tattered old clothes. He has styled his golden hair well, parting it to the right. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He also is a firm believer in the manly ideal.
History: Born to a pair of adventurers, Ernest grew up listening to his father's many stories. His father took him hunting and taught him how to get in the mind of other creatures. He now travels the world, in search of power and loot.
Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark
Flaws: Ugly, Addict, Impulsive. Bonds: Adventurer, Nature. Occupation: Apothecary
Voice: Speaks with a cold
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 9 (-1) | 17 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Infernal, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1100 sp. Sard (50 gp).
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