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Advanced [show]


Theodoric Astley, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears professional attire. His silver hair is knotted and matted. His fierce hazel eyes like to dwell on things.

Personality: He exudes charisma. He is a tour de force of persuasion. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Theodoric was born the youngest of three triplets. Through the years after Theodoric was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Theodoric's mother didn't care for him much, and the feeling was mutual. By chance he met his brother recently and the two have been together since.

Motivation: Marry his brother to traveling adventurers; and regain custody of his daughter

Ideals: Athletic. Flaws: Forgetful, Antagonistic. Bonds: Attractive, Family. Occupation: Stylist

Voice: Russian accent

Attributes [hide]

Theodoric Astley, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)16 (+3) 11 (+0)12 (+1)
Skills Arcana +5, Perception +2
Senses Passive Perception 12
Languages Common, Halfling, Druidic, Goblin
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Patrick Brandon, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears rags and sports a simple walking cane. His hair is greying and his face has many wrinkles. His gray eyes are slightly larger than normal.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is harsh and unforgiving.

History: Patrick was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Patrick was born on a far northern mountains where he grew up under the tutelage of his mother, an expert Spice Merchant. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To pay off his debts; and he wants to meet his childhood hero

Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer, Immigrant, Debt. Occupation: Spice Merchant

Voice: Nasally tone

Attributes [hide]

Patrick Brandon, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)14 (+2) 10 (+0)10 (+0)
Skills Medicine +2, Nature +4
Senses Passive Perception 10
Languages Common, Aquan, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Drogo Gracey, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is typically in his Junk Dealer uniform. His golden hair and beard is wavy and long. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He has a small toy that he constantly fidgets with.

History: A powerful slaver made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has achieved small success as a Junk Dealer.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Artistic. Flaws: Ugly, Addict. Bonds: Job, Mentor. Occupation: Junk Dealer

Voice: Jamaican accent

Attributes [hide]

Drogo Gracey, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)6 (-2) 11 (+0)12 (+1)
Skills Insight +2, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. Alexandrite (500 gp).


Social Check DCs


Gomory Darby, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He has a slight overbite and is overall scrawny. He wears his hair in dreadlocks. His eyes, though not visible through his cowl, are hazel.

Personality: His tongue was cut out and he uses sign language. He has a minor phobia of water and hates getting wet.

History: His parents moved while he was still in utero so he is the first generation to be born here. Gomory was born on a far eastern desert where he grew up under the tutelage of his father, an expert Painter. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is currently in port desperately looking for someone to get him out; and he desires power and/or immortality

Flaws: Disease, Fearful. Bonds: Poor, Immigrant, Adventurer, Slave. Occupation: Painter

Voice: Uses lots of figures of speech

Attributes [hide]

Gomory Darby, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)11 (+0) 14 (+2)8 (-1)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 13000 cp. Azurite (15 gp).


Social Check DCs


Drogo Mitchell, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear black pants and tee shirts. He is muscular with a powerful set of arms. He has no hair. He has several tiny opal earrings on each ear.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Drogo is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Find a way to reverse the transformation of his sister; and his religion dominates his actions

Flaws: Ugly, Antagonistic. Bonds: Rich, Family, Religious. Occupation: Miller

Voice: Pirate accent

Attributes [hide]

Drogo Mitchell, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)15 (+2) 12 (+1)15 (+2)
Skills Deception +4
Senses Passive Perception 11
Languages Common, Giant, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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