Miles Stratford, Male Human [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. His hair is cut close to his head. His eyes are likewise green. His teeth are white and perfect.
Personality: He exudes charisma. He is a tour de force of persuasion. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to open a new tavern; and he uses money and sex appeal to get what he needs
Ideals: Opinionated. Bonds: Attractive, Criminal record, Job, Rich. Occupation: Bellfounder
Voice: Russian accent
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Aquan, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Silver pearl (40 gp). White pearl (40 gp). Iolite (70 gp). 1 Simple lock. 1 Bullseye lantern.
Cory Clayden, Male Human [Permalink]
Personal [hide]
Description: He wears baggy brown pantaloons and a violet scarf. His hair is greying and his face has many wrinkles. His thin eyebrows rest above his beady green eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a very good compulsive liar and kleptomaniac.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He desires power and/or immortality; and he is a bit of a kleptomaniac
Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Adventurer. Occupation: Mortician
Voice: Draws out vowels
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 9 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 12000 cp. Red-brown spinel (100 gp). Red garnet (100 gp). 1 Minor magic item.
Gomory Spaulding, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft white waves gently in the breeze. His hair is short and silver. His face is scarred and worn.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Gomory enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born to a pair of adventurers, Gomory grew up listening to his mother's many stories. He was an apprentice working in his mother's forge. He has dedicated himself to building a better trade route.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Flaws: Ugly, Hedonist. Bonds: Rich, Job, Adventurer. Occupation: Seamstress
Voice: French accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 11 (+0) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Auran, Orc
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2
Possessions: 200 gp.
Kyle Addington, Male Human [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he wears a green costume with the symbols of death on his torso. He wears his brown hair down. He wears a mask on his face.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Navigator arts, while his father instructed him in etiquette, music and courtly manner. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.
Motivation: He is greedy.
Ideals: Passionate. Bonds: Rich, Family. Occupation: Navigator
Voice: Pronounces O like U
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 9 (-1) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Celestial, Auran, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. Violet garnet (500 gp). Deep blue spinel (500 gp). Malachite (12 gp). 1 Banded mail.
Shane Lindsay, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man is dressed in earthy colors with a red and tan handkerchief worn on his left side, and a wedding ring on his left hand. His head has been shaved. His eyes are a pleasant hazel.
Personality: He speaks before he thinks and is too direct. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born in a small plains village. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Some 4 years later his spouse died after the birth of his daughter. Heartbroken, Shane never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: Wishes to resurrect an old love; and several ex partners dislike his way of doing things and want revenge
Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: In love, Nature. Occupation: Fletcher
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 4)
Armor Class 8
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 9 (-1) | 11 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
Possessions: Hematite (11 gp).
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Their contribution stands as a beacon of hope for all adventurers!