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Advanced [show]


Anselm Kimberly, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His thin eyebrows rest above his beady violet eyes.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He is obsessed with his god.

History: Anselm hails from a village terrorized by giants. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he wants revenge against giants

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Enemies, Religious, Has a crush. Occupation: Mercenary

Voice: Soft and mumbly

Attributes [hide]

Anselm Kimberly, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)12 (+1) 13 (+1)13 (+1)
Skills Nature +3, Performance +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Gerard Barney, Male Human [Permalink]

Personal [hide]

Description: This man tends to wear a large blue jacket, and sports empty pouches on his belt. He has chestnut hair. He has a tattooed face.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born in a small mountains village. His first spouse was a Stableman, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has gone from town to town working and never settling down anywhere, but has fallen for a local Stableman. He hasn't told them the truth, but wants to settle down with them.

Motivation: He feels the way he acts is they only way to get by in the world; and his relatives are trying to arrange a marriage

Ideals: Impeccable. Flaws: Shy. Bonds: Family, Nature, Has a crush. Occupation: Sailor

Voice: Ums and uhs a lot

Attributes [hide]

Gerard Barney, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)14 (+2) 14 (+2)10 (+0)
Skills Arcana +4, Insight +4
Senses Passive Perception 12
Languages Common, Orc, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. 1 Everburning torch.


Social Check DCs


Kyle Skelton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is dressed in a clean tan cloak covering his clean studded leather. He wears a top hat to cover his moderate length silver hair. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He never swears and excessively uses polite adverbs when speaking. He is able to fit into much smaller and tighter spaces than normal.

History: Kyle was born the youngest of three triplets. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. By chance he met his brother recently and the two have been together since.

Motivation: Doesn't want to be a Crown-heir and was forced into it by his family; and wants to have a good time and be beloved

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Family, Debt. Occupation: Crown-heir

Voice: Forgets to breathe while speaking

Attributes [hide]

Kyle Skelton, Male Human Fighter 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)17 (+3) 17 (+3)10 (+0)
Skills Intimidation +3, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Ignan, Draconic, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: 500 gp. Large well-done wool tapestry (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp).


Social Check DCs


Odo Blyth, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His brown eyes are passionate and lively.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born to loving parents in a slum to the south. He worked as a nervous Guard and found it very stressful. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels threatened by others; and to be a map maker again

Ideals: Entrepeneur. Flaws: Fearful. Bonds: Job, Poor, Nature. Occupation: Guard

Voice: Thin and wheezing

Attributes [hide]

Odo Blyth, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)12 (+1) 16 (+3)13 (+1)
Skills Athletics +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). A roughly beaten golden orb (110 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


William Abram, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is wearing the road beaten gear of a warrior. He wears his chestnut hair up. He has violet eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born several months after his mother was called into army service. Through the years after William was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. William's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Athletic, Extrovert. Flaws: Cynical, Antagonistic. Bonds: Military. Occupation: Healer

Voice: German accent

Attributes [hide]

William Abram, Male Human Fighter 4
Medium (5'5") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)12 (+1) 13 (+1)9 (-1)
Skills Performance +1, Religion +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: Gold dragon comb with red garnet eye (800 gp). Gold dragon comb with red garnet eye (800 gp). 1 Minor magic item.


Social Check DCs

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