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NPC Generator

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Advanced [show]


Richard Shelly, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and likes to wear grey tank tops with yellow pants. He wears his hair in dreadlocks. His gray eyes dart from person to person.

Personality: Abrasive and pushy, he has a hard time making friends. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born at the edge of vast island. His first spouse was a Laborer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to work out more often.

Ideals: Athletic, Joker. Flaws: Antagonistic. Bonds: Nature, Family. Occupation: Barkeep

Voice: High pitched, excited

Attributes [hide]

Richard Shelly, Male Human Fighter 4
Medium (6'0") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)10 (+0) 15 (+2)16 (+3)
Skills Deception +5, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 500 gp. 1 Half-Plate. 1 Darkwood Buckler. 1 Masterwork Heavy steel shield. 1 Darkwood Buckler.


Social Check DCs


Solomon Allerton, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and black workpants. His shirt is pastel, and he wears a heavy black leather apron most of the time. His skin is fair and his fingers are delicate and long. His wide-brimmed hat is riddled with cuts and holes. His eyes are hazel and beady.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He cannot resist a sob story and will often dote over anyone who has one.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now spends his time doing works of charity.

Motivation: He's looking for his big break; and wants to raise his children well

Ideals: Philantrophist. Flaws: Ugly, Terse, PTSD. Bonds: Military. Occupation: Shepherd

Voice: Excited and jittery

Attributes [hide]

Solomon Allerton, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 39 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 18 (+4)11 (+0) 14 (+2)8 (-1)
Skills Investigation +2, Performance +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Henry Heiser, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears long strands of topaz and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is always cut to a buzz. He has a dull look in his gray eyes.

Personality: He speaks before he thinks and is too direct. He takes great joy in being the best Engraver in town.

History: He was born in the north, but his parents moved at a very young age to the east. He has chosen to use the inheritance that was left to him frivolously. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg; and to prove his worth to the world

Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Rich, Job, Immigrant. Occupation: Engraver

Voice: Slurs words

Attributes [hide]

Henry Heiser, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)7 (-2) 10 (+0)12 (+1)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Trym Alton, Male Human [Permalink]

Personal [hide]

Description: A 6'4" eastern man, he sports pastel clothing, slightly heavier than average wear. His golden hair is styled in orderly dreadlocks. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Trym enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Trym was born in the east. At a young age he loved to build and create. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Cartwright. He has worked as a Cartwright like his father before him.

Motivation: Wants to open a new tavern.

Ideals: Persistence. Flaws: Ugly, Shy, Hedonist. Bonds: Job. Occupation: Cartwright

Voice: growls and snarls, animalistic

Attributes [hide]

Trym Alton, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 7
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)4 (-3) 9 (-1)13 (+1) 10 (+0)14 (+2)
Skills History +3, Performance +4
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2

Possessions: 200 gp.


Social Check DCs


Lewis Hallewell, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery, and carries scythes. His hair is white, silky, and of moderate length. He has gleaming, smiling gray eyes.

Personality: He is mildly Human supremacist, though he does not identify as such. He is lazy and tries to find solutions quickly.

History: Born to a poor family in the city he treasured whatever gifts he got. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lewis fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Fighting. Flaws: Racist, Lazy. Bonds: Attractive, Poor. Occupation: Mercenary

Voice: Spanish accent

Attributes [hide]

Lewis Hallewell, Male Human Fighter 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)10 (+0) 11 (+0)14 (+2)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 10000 cp. Alexandrite (1100 gp).


Social Check DCs

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