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Advanced [show]


William Tewksbury, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing a perfectly clean shirt and pair of pants. His black hair, when down, is lengthy. He wears a mask on his face.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is afraid of women and trembles around them

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he uses money and sex appeal to get what he needs

Ideals: Athletic, Gifted. Flaws: Greedy, Shy. Bonds: Attractive, Rich. Occupation: Guard

Voice: Pronounces difficult words wrong

Attributes [hide]

William Tewksbury, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)9 (-1) 11 (+0)13 (+1)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +5

Possessions: 300 gp. Embroidered silk and velvet mantle with numerous moonstones (600 gp). Solid gold idol (500 gp). Gold dragon comb with red garnet eye (700 gp). 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs


Geoffrey Barlow, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of topaz and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His red hair is cut jaggedly and amateurishly. He wears large thick round spectacles.

Personality: Calm and collected, he is a well trained Cartwright. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He struck it rich when he found rare goods in large quantities. After months of barely getting by, Geoffrey managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: Wants to open a new tavern; and he has comitted a past crime that haunts him to this day

Ideals: Fighting. Bonds: Rich, Job, Religious, Criminal record. Occupation: Cartwright

Voice: Sore throat, cough

Attributes [hide]

Geoffrey Barlow, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)16 (+3) 10 (+0)12 (+1)
Skills Athletics +2, History +5
Senses Passive Perception 10
Languages Common, Aquan, Gnome, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +5

Possessions: 300 gp.


Social Check DCs


Theobald Oakes, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man does not wear sleeves and tends to eschew shirts when he can avoid it and is in decent physical shape. His hair is brown, silky, and of moderate length. His half smiles and amber eyes are beguiling and draw you in.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a great chef.

History: His mother raised him in a mountain cabin. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Since then, he has sought to make the best of life.

Motivation: To reunite with his absent father; and find a way to reverse the transformation of his brother

Ideals: Optimist, Gifted. Bonds: Attractive, Nature, Family. Occupation: Junk Dealer

Voice: Slurs words

Attributes [hide]

Theobald Oakes, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)11 (+0) 16 (+3)13 (+1)
Skills Deception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Don Kirby, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing a perfectly clean shirt and pair of pants. He has styled his black hair well, parting it to the left. He wears crescent spectacles with a black brim.

Personality: He is witty, but his monotone delivery comes off as unnerving He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born in a small mountains village. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Don took refuge in the old dungeon and found the beat up hammer and armor he uses now. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He is greedy; and money/treasure

Ideals: Joker. Flaws: Racist. Bonds: Attractive, Nature, Family, Rich. Occupation: Bowyer

Voice: Draws out vowels

Attributes [hide]

Don Kirby, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 15 (+2)13 (+1) 11 (+0)9 (-1)
Skills Intimidation +1, Perception +2
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Henry Dalton, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His auburn hair is singed and shortened. His amber eyes lackadaisically let the world flow into them.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. He was an apprentice working in his father's forge. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it.

Flaws: Ugly. Bonds: Job, Adventurer, Religious, Enemies. Occupation: Carter

Voice: Speaks through clenched teeth

Attributes [hide]

Henry Dalton, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)8 (-1) 9 (-1)13 (+1)
Skills Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 4 Antitoxin. 2 Acid flasks.


Social Check DCs

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