Everard Shirley, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He sports a flattop hair cut. His violet eyes are slightly larger than normal.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting dire rats, the young Everard began to lead the lost caravan. He has been a successful dealer in antiques buying low and selling high.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Religious, Enemies. Occupation: Shoemaker
Voice: Creaky witch voice
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 8 (-1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 17000 cp.
Dean Ridley, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a brown armored body suit, with a simple black line shooting up and back down. He keeps his chestnut hair in a flapper bob. He has a dull look in his blue eyes.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Athletic. Flaws: Greedy. Bonds: Adventurer, Religious. Occupation: Fisher
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 14 (+2) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Terran, Infernal
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1400 sp. Red spinel (50 gp). Chrysoberyl (50 gp). Chrysoberyl (50 gp).
Aldous Trollope, Male Human [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his spear with his veritable burlap sack of a shirt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his white hair down. His face is covered beneath a completely black helmet.
Personality: He is very quiet and rarely speaks above a whisper. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born to loving parents in a slum to the south. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To prove his worth to the world; and he wants random interesting trinkets and junk, hates to throw anything away
Flaws: Shy, Impulsive. Bonds: Attractive, Poor. Occupation: Fisher
Voice: Pirate accent
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Shane Hampton, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears grey trousers with black and violet striped suspenders. He wears various colorful collared shirts, and is pretty ugly. His blonde hair is braided into rings. His face is covered beneath a completely black helmet.
Personality: Shane hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He is the product a well kept family trust fund and as such has never really known need. A gypsy cursed him at a young age, leading to his ugly appearance. He has never given up on his writing dream.
Motivation: Money/treasure.
Ideals: Artistic. Flaws: Ugly, Impulsive. Bonds: Rich. Occupation: Ploughman
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 8 (-1) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Patrick Adley, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he typically wears a sleeveless long coat of deep black leather and dull brown iron scale mail. His hair, while still mostly blonde, has prominent grey streaks. His eyes are likewise violet.
Personality: He is happy with his job as a Knight. He turns his eye from what people do, preferring to live and let live. As long as the job gets done he does not care how it got done.
History: He is a Doppelganger in disguise. A freak accident while working with his Jeweler mother left him crippled. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hand crossbow.
Motivation: He has decided he is irredeemable; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Professionalism. Flaws: Disease. Bonds: Job, Adventurer, Criminal record. Occupation: Knight
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 1 Half-Plate. 1 Masterwork Heavy wooden shield. 1 Half-Plate. 1 Chain shirt.
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