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Advanced [show]


Randal Graham, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and is typically in his Barkeep uniform. His skin is also unnaturally pale. His white hair has been sun bleached extensively. His amber eyes are passionate and lively.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He invites people to come help in his community garden.

History: He was born several months after his mother was called into army service. When Randal reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He tends to his Barkeep job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new barkeep responsibilities is difficult

Ideals: Optimist, Philantrophist. Flaws: Ugly. Bonds: Job, Military. Occupation: Barkeep

Voice: Deep voice with rolling R's

Attributes [hide]

Randal Graham, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)16 (+3) 11 (+0)15 (+2)
Skills History +5, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Halfling, Gnoll, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs


Diggory Rutherford, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a fancy tan suit. His clothes are grease stained in places. His hair, while still mostly blonde, has prominent grey streaks. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He always tries to repair and not replace. It was this mentality that drove him into the Navigator business.

History: He was raised by priests from a young age. From his teen years he was always beautiful and desirable, so people have always doted on him. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he has a rivalry with the church that dominates his actions

Ideals: Persistence. Bonds: Attractive, Poor, Immigrant, Religious, Mentor. Occupation: Navigator

Voice: Thin and wheezing

Attributes [hide]

Diggory Rutherford, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)12 (+1) 14 (+2)9 (-1)
Skills Animal Handling +4, Stealth +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 11000 cp. Smoky quartz (40 gp). Hematite (9 gp).


Social Check DCs


Percival Burton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a fine chain shirt which he covers with brown colored cloaks and clothing. He has shaved his head bald. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Percival is combative with any and all who dare try his patience in the slightest.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Layabout arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has money and likes to spend it; and a deep hatred of dire rats

Ideals: Justice. Flaws: Sensitive. Bonds: Rich, Adventurer, Enemies. Occupation: Layabout

Voice: Posh accent

Attributes [hide]

Percival Burton, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)16 (+3) 16 (+3)11 (+0)
Skills Intimidation +2, Investigation +5
Senses Passive Perception 13
Languages Common, Giant, Infernal, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Alexandrite (300 gp). 1 Climber’s kit.


Social Check DCs


Clerebold Alton, Male Human [Permalink]

Personal [hide]

Description: He wears brown trousers with tan and black striped suspenders. He wears various colorful collared shirts, and he perpetually has his hammer ready. His auburn hair is lengthy and is close to two feet long. He is very pretty but has cold, dead eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Clerebold was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Gardener work with an outfit from a few towns over. Gardener work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has since lost track of the people in his past.

Motivation: Further expansion of business; and to reunite with his absent mother

Ideals: Fighting. Flaws: Insomniac. Bonds: Attractive, Family, Job. Occupation: Gardener

Voice: Old thin voice

Attributes [hide]

Clerebold Alton, Male Human Fighter 4
Medium (5'7") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)16 (+3) 11 (+0)15 (+2)
Skills Athletics +3, Investigation +5
Senses Passive Perception 10
Languages Common, Giant, Draconic, Auran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +5

Possessions: 29000 cp. 1 Minor magic item.


Social Check DCs


Rolf Livingstone, Male Human [Permalink]

Personal [hide]

Description: He wears red trousers with violet and green striped suspenders. He wears various colorful collared shirts. He carries with him a set of morningstars, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He sports a long red beard, and similarly colored long hair. His half smiles and amber eyes are beguiling and draw you in.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He also has developed a complete distrust of the Servant profession.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother was a soldier and died while he was still young. Rolf was left his mother's suit of armor and trained in its use and care. He has worked as a Armorer like his mother before him.

Motivation: Money/treasure; and he uses money and sex appeal to get what he needs

Ideals: Fighting. Bonds: Attractive, Job, Rich, Military. Occupation: Armorer

Voice: Hissing voice

Attributes [hide]

Rolf Livingstone, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)12 (+1) 11 (+0)10 (+0)
Skills Nature +3, Stealth +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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