Theodoric Dalton, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a green tunic with brown highlights, and long black pants that bunch up around his shoes. He has wavy golden hair. His ears are large.
Personality: His tongue was cut out and he uses sign language. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born at the edge of vast desert. Theodoric was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Theodoric decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Flaws: Ugly, Disease, Insane. Bonds: Criminal record, Nature. Occupation: Performer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 16 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon, Orc, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp.
Cory Clive, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears a fine chain shirt which he covers with tan colored cloaks and clothing. His blonde hair is singed and shortened. He wears large thick round spectacles.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born to a Cook, his mother struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Poor. Occupation: Bricklayer
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 300 gp.
Anselm Axton, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears bulky black painted plate armor. He wears his auburn hair down. His otherwise smooth face is marked with small tiny scars.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He has a minor phobia of water and hates getting wet.
History: Born to a poor family in the city he treasured whatever gifts he got. In his 12th year, his parents were killed by a drow raid, leaving Anselm alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Someone believes him a fraud; and revenge
Flaws: Greedy, Fearful. Bonds: Poor, Enemies. Occupation: Shoemaker
Voice: Sore throat, cough
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 14 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Terran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 13000 cp.
Gerald Skelton, Male Human [Permalink]
Personal [hide]
Description: This man is generally shirtless and showing off his tattooed chest. He is muscular with a powerful set of arms. He has done his best to style his golden hair to look like a famous performer. He tend to wears goggles to shield his eyes.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is harsh and unforgiving.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has achieved small success as a Layabout.
Motivation: Balancing his hectic life and new Layabout responsibilities is difficult; and to unite with his sister
Flaws: Antagonistic. Bonds: Criminal record, Job, Family. Occupation: Layabout
Voice: Sensual and smooth
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 17 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 9 (-1) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 18000 sp. 1 Minor magic item.
Hunter Richie, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'8". He dresses in tan turtlenecks beneath a green coat with white slacks. His auburn hair is braided into rings. He wears crescent spectacles with a black brim.
Personality: He snorts whenever he laughs or is feeling confident. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born in the west to a Bowyer, Hunter learned a great deal about his mother's area of expertise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Balancing his hectic life and new Bowyer responsibilities is difficult; and he's looking for his big break
Ideals: Gifted. Bonds: Job, Adventurer. Occupation: Bowyer
Voice: Soft and melodious
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 5 (-3) | 14 (+2) | 15 (+2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Infernal, Giant
Attacks Melee +1 / 1d8-1, Ranged -1 / 1d8-3, Grapple -1
Possessions: 200 gp. 1 Darkwood Buckler. 1 Breastplate.
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