Hunter Northcott, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). His chestnut hair is slicked back into a classic pompadour. His eyes are likewise gray.
Personality: He exudes charisma. He is a tour de force of persuasion. He does not trust anyone and sleeps with one eye open.
History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Hunter took refuge in the ruined castle and found the beat up whip and armor he uses now. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Revenge; and many brigands want him driven away
Flaws: Insomniac. Bonds: Attractive, Nature, Rich, Enemies. Occupation: Glassblower
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Ignan, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Jade (100 gp). Brown-green garnet (100 gp). Blue quartz (5 gp).
Bertram Anderton, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. He has dyed his greying brown hair a little too much giving a sharp brown color. His amber eyes are slightly larger than normal.
Personality: This man loves music and to teach people music more than just about anything. He is obsessed with a lost civilization.
History: He was born into a rich family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shepherd. He now mingles about in high society.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Artistic. Bonds: Attractive, Adventurer, Rich, Job. Occupation: Shepherd
Voice: Slurs words
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 12 (+1) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Ignan, Druidic
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 1100 sp.
Geoffrey Barton, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and typically wears a sleeveless long coat of deep brown leather and dull black iron scale mail. He sports a long golden beard, and similarly colored long hair. His eyes are a pleasant hazel.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father was a mechanic, and taught him how to fix just about anything. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: He seems to be bored by most things; and to find somewhere to settle down
Ideals: Justice, Persistence. Flaws: Ugly, Fearful, Mundane. Occupation: Crown-heir
Voice: Spits and sputters
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 15 (+2) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Ignan, Orc, Goblin
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Percival Blackwood, Male Human [Permalink]
Personal [hide]
Description: 5'4" and muscular, this western man likes to wear ponchos typically of a light grey in addition to tight pants. His red hair is cut short. He wears a mask on his face.
Personality: Percival wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He works hard and plays hard.
History: His father raised him in a mountain cabin. He was an athlete and attended two major summer competitions. He never won. After a long history of fighting, Percival and his spouse have recently divorced.
Motivation: Meet up once more with his childhood friend; and obtaining odd cultural human artifacts is his passion
Ideals: Athletic, Disciplined. Flaws: Hedonist, Antagonistic. Bonds: Nature, Adventurer. Occupation: Bellfounder
Voice: Smoker's lung
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. 1 Masterwork Musical instrument. 1 Small steel mirror. 1 Average lock.
Gerald Benson, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a brown vest and prefers grey and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His red hair is cut short with large spiked bangs in the front. He wears a mask on his face.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a habit of throwing himself into exceedingly dangerous situations.
History: Gifted from a young age, Gerald studied abroad. Through the years after Gerald was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Gerald's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Gerald and his spouse have recently divorced.
Motivation: To prove his worth to the world; and he's repulsed by the pc
Ideals: Athletic, Gifted. Flaws: Ugly, Impulsive, Antagonistic. Occupation: Spy
Voice: Raspy
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp.
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