Dustin Copeland, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'9" and is constantly adorned with expensive silk clothing, often dyed in bright brown and white, and wears rings and necklaces with large, colorful gems. His right leg appears badly burned and disfigured. His hair is auburn and very short. His amber eyes have a joyful gleam in them most of the time.
Personality: Prone to second guessing himself, he comes off as nervous. He has a minor phobia of water and hates getting wet.
History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is wracked by social anxiety; and he feels threatened by others
Flaws: Shy, Fearful. Bonds: Rich, Religious, Mentor. Occupation: Detective
Voice: Whispers
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 11 (+0) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Infernal, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp. 1 Silk rope. 1 Backpack. 1 Disguise kit.
Charles Oakley, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He prefers to wear brown clothing when he does not wear armor. His black hair is greasy and uncared for. He has a tattooed face.
Personality: He is almost excessively polite to everyone, even when angry. He is able to make almost anything out of random pieces of junk.
History: Gifted from a young age, Charles studied abroad. His family was turned out during the war. He and his family wandered west to less war torn lands. He has been saving his money to try and buy his sister's freedom.
Motivation: A strong sense of loyalty to Human people; and his spouse's relatives view him with great suspicion
Ideals: Gifted. Flaws: Ugly, Shy, PTSD, Racist. Bonds: Family. Occupation: Armorer
Voice: Speaks with a cold
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 44 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Ignan, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: 5000 sp. Chrysoprase (30 gp). Banded agate (16 gp). Brown-green garnet (130 gp).
Dean Heiser, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many black ritualistic tattoos. He usually wears his green robe and has his halberd always slung over his shoulder. His white hair is kept up in a ponytail inside a small hat. He has gray eyes.
Personality: He is fixated on the number 27. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature halberd.
Motivation: He wants to get laid; and he desires power and/or immortality
Ideals: Entrepeneur. Flaws: Insane, Antagonistic. Bonds: Adventurer, Has a crush. Occupation: Servant
Voice: Boston accent
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 6 (-2) | 14 (+2) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Giant, Goblin
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: 300 gp. 1 Masterwork Common Melee.
Bernard Law, Male Human [Permalink]
Personal [hide]
Description: An older man who dresses in tan turtlenecks beneath a blue coat with pastel slacks, he is not a threatening figure. He wears a feathered hat to hide his balding. His ears are large.
Personality: He is fixated on the number 22. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has a small toy that he constantly fidgets with.
History: When he was but 8 years old his parents immigrated from the south. Bernard was born on a far southern plains where he grew up under the tutelage of his father, an expert Hunter. He's since become an addict/alcoholic.
Motivation: He is not mentally stable, and does not behave rationally.
Flaws: Ugly, Insane, Addict. Bonds: Immigrant. Occupation: Hunter
Voice: Shortens vowels
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 8 (-1) | 9 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp.
Hugh Redfield, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he sports tan clothing, slightly heavier than average wear. He wears his golden hair up. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. As long as the job gets done he does not care how it got done.
History: Born in the west his family was never financially stable. His family was turned out during the war. He and his family wandered west to less war torn lands. He used his abilities to travel the world and help people.
Motivation: He has decided he is irredeemable.
Ideals: Philantrophist, Professionalism. Flaws: Insomniac, PTSD. Bonds: Poor. Occupation: Mortician
Voice: Hissing voice
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 17 (+3) | 13 (+1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp. Solid gold idol (300 gp). Solid gold idol (300 gp).
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