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NPC Generator

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Advanced [show]


Reynard Shirley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears his brown hair down. He wears a mask on his face.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Energy wise he seems alert and responsive.

History: He was born at the edge of vast island. There was a wharf not far from home where he often wandered off to fish. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Professionalism, Justice. Flaws: Sensitive. Bonds: Nature, Job. Occupation: Junk Dealer

Voice: Italian accent

Attributes [hide]

Reynard Shirley, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)12 (+1) 11 (+0)10 (+0)
Skills Insight +2, Intimidation +2
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 pp.


Social Check DCs


Hugh Carlton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His Stetson hat is riddled with cuts and holes. His thin eyebrows rest above his beady violet eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. Through the years after Hugh was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Hugh's father didn't care for him much, and the feeling was mutual. He now spends his time doing works of charity.

Motivation: Retire the richest man in the east; and he's repulsed by the pc

Ideals: Entrepeneur, Philantrophist, Artistic. Flaws: Ugly, Antagonistic. Occupation: Farmer

Voice: Sore throat, cough

Attributes [hide]

Hugh Carlton, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 15 (+2)10 (+0) 9 (-1)7 (-2)
Skills Insight +1, Intimidation +0
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 100 gp.


Social Check DCs


Anthony Hayes, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has dyed his greying brown hair a little too much giving a sharp brown color. He has several tiny jet earrings on each ear.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Sold as a small child to a brothel owner, Anthony was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it

Ideals: Fighting, Athletic, Joker. Flaws: Antagonistic. Bonds: Rich, Mentor. Occupation: Servant

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Anthony Hayes, Male Human Fighter 4
Medium (5'0") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)9 (-1) 10 (+0)10 (+0)
Skills Athletics +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Henry Stafford, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a pastel collared shirt and white pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His long chestnut hair is drawn into a two foot long braid. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: The child of a Spice Merchant, who enjoyed hunting, Henry was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. After a long history of fighting, Henry and his spouse have recently divorced.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Nature, Enemies. Occupation: Sellsword

Voice: Russian accent

Attributes [hide]

Henry Stafford, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)12 (+1) 16 (+3)17 (+3)
Skills Intimidation +5, Investigation +3
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 700 sp.


Social Check DCs


Drogo Winterbourne, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears white trousers with brown and green striped suspenders. He wears various colorful collared shirts, and is pretty ugly. He has styled his black hair well, parting it to the right. This hazel eyed northerner is not easily forgotten.

Personality: He likes to make people angry or surprised. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: A powerful brothel owner made him what he is. Drogo was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Drogo decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Mentor. Occupation: Roofer

Voice: Uses sign language

Attributes [hide]

Drogo Winterbourne, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)15 (+2) 13 (+1)16 (+3)
Skills Intimidation +5, Nature +4
Senses Passive Perception 11
Languages Common, Druidic, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp.


Social Check DCs

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