Drogo Cooper, Male Human [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across his face, he dresses like a well dressed Apothecary does. He has a very tight haircut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: He dislikes all the random violence that takes place in the east. He never wears the same outfit twice, unless he absolutely has to.
History: Drogo was born with his mother's beautiful face. He was an apprentice working in his mother's forge. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To be a Merchant again; and he'd like to take his coworkers down a peg
Ideals: Pacifist, Artistic. Flaws: Disease. Bonds: Job, Attractive. Occupation: Apothecary
Voice: Smoker's lung
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 15 (+2) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 400 gp. Red garnet (150 gp). Sard (70 gp).
Arnold Fawcett, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'5" and is dressed in a clean yellow cloak covering his clean studded leather. He has moderate length chestnut hair. He wears round tiny glasses practically rammed into his face.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He cannot resist a sob story and will often dote over anyone who has one.
History: Arnold lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is content; and doesn't want to be a slave trader and was forced into it by his family
Ideals: Philantrophist. Flaws: Greedy, Insane, Mundane. Bonds: Family. Occupation: Slave Trader
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 200 gp.
Alexandre Badger, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'2" and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His left hand appears badly burned and disfigured. His auburn hair is thinning but still full. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a Barkeep first and foremost. He believes firmly that knowledge should be universal. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern
Ideals: Gifted. Flaws: Hedonist. Bonds: Adventurer, Job. Occupation: Barkeep
Voice: Soft and mumbly
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 17 (+3) | 13 (+1) | 4 (-3) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 600 sp.
Alexandre Oakes, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a blonde handlebar mustache and slicked back blonde hair. His face is covered beneath a completely black helmet.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: The child of northern immigrants he idolized his mother. His first spouse was a Carter, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He moves from town to town, unable to find a place to settle.
Motivation: Doesn't want to be a Baker and was forced into it by his family.
Ideals: Justice. Flaws: Insomniac. Bonds: Immigrant, Family. Occupation: Baker
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 16 (+3) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple +3
Possessions: 800 sp.
Trey Colton, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a well pressed and immaculate suit (or dress). His head has been shaved. He wears an eyepatch.
Personality: Stoic and calm, he prefers to meditate than take action. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born to a Ruler, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Glassblower hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels threatened by others; and he is wracked by social anxiety
Ideals: Disciplined, Fighting. Flaws: Ugly, Fearful. Bonds: Poor. Occupation: Glassblower
Voice: Italian accent
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 8 (-1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
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