Anselm Rodney, Male Human [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His whole body is exceptionally muscular. He keeps his blonde hair in a flapper bob. His skin is flawless and his brown eyes scan people very quickly.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Anselm was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. He struck the Butcher job and began his own company from there.
Motivation: Wants to open a new tavern; and retire the richest man in the west
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Immigrant, Attractive, Job. Occupation: Butcher
Voice: French accent
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 9 (-1) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 20000 cp.
Balimaar Hadleigh, Male Human [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears black leather gloves, a black jacket, and tight pants. He has a red handlebar mustache and slicked back red hair. He has gleaming, smiling green eyes.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Balimaar was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Shepherd hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently he has begun working with bootleggers and crooks.
Motivation: Seeks redemption.
Ideals: Passionate, Justice. Flaws: Ugly. Bonds: Criminal record, Poor. Occupation: Shepherd
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 13 (+1) | 8 (-1) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 500 gp. 1 Magnifying glass. 1 Spyglass. 1 Masterwork Musical instrument.
Solomon Middleton, Male Human [Permalink]
Personal [hide]
Description: He wears a tan vest and prefers green and red shirts. His boots appear to have been at one point steel toed but are quite worn down. He is bristling with hidden weapons, mostly swords and shortbows. His head has been shaved. His eyes are blue and catlike.
Personality: He is extraordinarily eccentric. He cannot resist a sob story and will often dote over anyone who has one.
History: Solomon was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He now spends his time doing works of charity.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Criminal record, Poor. Occupation: Beggar
Voice: German accent
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 10 (+0) | 16 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Ignan, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: Just what you see.
Kyle Harper, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has brown hair. His eyes are amber.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He got into the Dilettante business at a young age. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Expand his business.
Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Has a crush, Adventurer, Job. Occupation: Dilettante
Voice: Breathy voice
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 12 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp.
Hugh Graham, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His whole body is exceptionally muscular. He wears a colorful flower in his white hair. His eyes are gray.
Personality: Hugh is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: His parents moved while he was still in utero so he is the first generation to be born here. From his teen years he was always beautiful and desirable, so people have always doted on him. He left for the south, certain he would find work there.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Ideals: Extrovert. Flaws: Secretive. Bonds: Immigrant, Attractive, Religious. Occupation: Ploughman
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 37 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 18 (+4) | 7 (-2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 16000 cp. Rhodochrosite (16 gp). Red spinel (160 gp).
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