Patrick Hale, Male Human [Permalink]
Personal [hide]
Description: He wears a tan vest and prefers blue and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a moderate pudge and is not very fit. His white hair is thinning but still full. His eyes are a pleasant amber.
Personality: Always inclined to offer people food he seems plenty friendly. He does not believe in violence as a means to an end. He is a dedicated Soapmaker but believes his peers are too gung-ho.
History: He comes from a rich southern family. He moved from fad to fad and when he turned 15 he discovered dancing. He now spends his time doing works of charity.
Motivation: Money/treasure; and he is greedy
Ideals: Philantrophist, Pacifist, Artistic. Flaws: Ugly. Bonds: Rich. Occupation: Soapmaker
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Celestial, Giant, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: Finely wrought small gold bracelet (30 gp).
Don Abram, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'5" and is a bit bulky. He is very muscular particularly in the legs. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His feathered hat is riddled with cuts and holes. His eyes are likewise brown.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Spice Merchant mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To get a good night's sleep; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Ideals: Joker. Flaws: Ugly, Secretive, Disease, Insomniac. Occupation: Roofer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Richard Walpole, Male Human [Permalink]
Personal [hide]
Description: He wears a black coat over a pastel low-cut shirt, and a small hat upon his head. He keeps his brown hair in a pixie cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Sold as a small child to a necromancer, Richard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He went to a religious school and was inspired by the priests there in charitable deeds. After a long history of fighting, Richard and his spouse have recently divorced.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Mentor, Religious. Occupation: Dyer
Voice: Low and grunting
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 13 (+1) | 12 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 3100 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Gerard Webley, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears many layers of old clothing at all times. He has a very tight haircut. His gray eyes dart from person to person to random spaces in the air.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Gerard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He used his abilities to travel the world and help people.
Motivation: He's repulsed by the PC.
Ideals: Philantrophist, Logical. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Sellsword
Voice: Farmer accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 12 (+1) | 16 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal, Aquan, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +4
Possessions: Just what you see.
William Ryland, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a greataxe, but if one is not available he will default to his crossbow. His auburn hair is drawn into a tight pony tail with a rose scrunchie. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Overbrimming with self-confidence, William isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. Flattery will make him almost putty in your hands.
History: Gifted from a young age, William studied abroad. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to trick people and travel the world for free.
Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him
Ideals: Impeccable, Gifted. Flaws: Selfish. Bonds: Attractive. Occupation: Bellfounder
Voice: Slow speaker
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 16 (+3) | 12 (+1) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
