Percival Eastoft, Male Human [Permalink]
Personal [hide]
Description: He wears just a tan suit. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a very tight haircut. His brown unseeing eyes seem to look past you.
Personality: Always inclined to offer people food he seems plenty friendly. Around other people he will do his best to conceal his emotions and appear jolly.
History: Percival was born with his mother's beautiful face. A freak accident while working with his Adventurer mother left him crippled. He used his abilities to travel the world and help people.
Motivation: To reunite with his absent mother; and retire the richest man in the north
Ideals: Philantrophist. Flaws: Disease, Shy. Bonds: Attractive. Occupation: Butcher
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 7 (-2) | 14 (+2) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Draconic, Giant
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2
Possessions: 400 gp.
Geoffrey Dryden, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears just a green suit. His chestnut hair is cut short with large spiked bangs in the front. His face is covered beneath a completely black helmet.
Personality: He is calm most of the time but flees social interaction. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born in the west, but his parents moved at a very young age to the east. His father was a soldier and died while he was still young. Geoffrey was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and to unite with his brother
Flaws: Ugly, Shy. Bonds: Military, Immigrant. Occupation: Merchant
Voice: Loud with bravado
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 10 (+0) | 9 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1200 sp.
Gerald Brownrigg, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tan vest and prefers brown and green shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears a small hat to hide his balding. His fierce gray eyes like to dwell on things.
Personality: He is irascible and easily irritated. He never wears the same outfit twice, unless he absolutely has to.
History: Born to a pair of adventurers, Gerald grew up listening to his father's many stories. A few years later when the east was not economically sound they moved to his current location. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Immigrant. Occupation: Guard
Voice: Hissing voice
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 7
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 4 (-3) | 11 (+0) | 5 (-3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged -1 / 1d10-3, Grapple -1
Possessions: 1 Half-Plate. 1 Masterwork studded leather. 1 Half-Plate. 1 Half-Plate.
Kody Compton, Male Human [Permalink]
Personal [hide]
Description: This man wears baggy tan pantaloons and a green scarf, and sports empty pouches on his belt. He keeps his silver hair in a pixie cut. He wears large thick round spectacles.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. Flattery will make him almost putty in your hands.
History: Born to a poor family in the city he treasured whatever gifts he got. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He's repulsed by the PC; and a need for knowledge about a nearby landmark
Flaws: Ugly, Selfish, Antagonistic. Bonds: Poor, Adventurer. Occupation: Baker
Voice: High pitched, excited
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 17000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Wymar Wedgwood, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He carries with him a set of bastard swords, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His white hair is kept up in a ponytail inside a wide-brimmed hat. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Calm and collected, he is a well trained Guard. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born in the north, but his parents moved at a very young age to the south. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Guard.
Motivation: Sabotage a competitor.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Job, Mentor, Immigrant. Occupation: Guard
Voice: Sleepy voice
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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