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Advanced [show]


Nicholas Digby, Male Human [Permalink]

Personal [hide]

Description: Standing 5'8", this man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears his silver hair up in a very large beehive style do. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Calm and collected, he is a well trained Carpenter. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was raised by priests from a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carpenter. He inherited the family business which he has now maintained for 11 years.

Motivation: To be a Spy again.

Ideals: Justice. Bonds: Rich, Job, Religious, Mentor. Occupation: Carpenter

Voice: American accent

Attributes [hide]

Nicholas Digby, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)14 (+2) 16 (+3)12 (+1)
Skills Arcana +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Halfling, Giant
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Cory Hartford, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a worn and beaten armor. His white hair is braided into rings. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Further he is a bit of a stoner and is frequently out of it.

History: He was born to loving parents in a slum to the south. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: Expand his business; and he is unsatisfied with his job

Flaws: Insane, Addict. Bonds: Poor, Job, Immigrant. Occupation: Doctor

Voice: Scottish accent

Attributes [hide]

Cory Hartford, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 7 (-2)13 (+1) 15 (+2)13 (+1)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Sardonyx (80 gp). Silver pearl (120 gp). Silver pearl (120 gp). 1 Half-Plate.


Social Check DCs


Lance Compton, Male Human [Permalink]

Personal [hide]

Description: 5'5" and lanky with angular features, he is an attractive figure. He is renowned for his bright brown suits and hats. With bright golden hair and a scraggly beard. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Lance was born in the east. At a young age he loved to build and create. He went to a religious school and was inspired by the priests there in charitable deeds. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion

Ideals: Persistence. Flaws: Insane, Shy. Bonds: Attractive, Family, Religious. Occupation: Doctor

Voice: Soft and mumbly

Attributes [hide]

Lance Compton, Male Human Fighter 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)10 (+0) 16 (+3)4 (-3)
Skills Acrobatics +3, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +6

Possessions: 2000 sp. Cloth of gold vestments (120 gp). Cloth of gold vestments (120 gp). Gold dragon comb with red garnet eye (600 gp). Large well-done wool tapestry (200 gp).


Social Check DCs


Norman Thorpe, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'5". He wears a tight fitting grey shirt and pants, and his gloved hand is found clutching a ceremonial dagger. His auburn hair is unkempt and raggedy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is very quiet and rarely speaks above a whisper. He is a very good compulsive liar and kleptomaniac.

History: He was born several months after his father was called into army service. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Norman grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Norman. He used his abilities to trick people and travel the world for free.

Motivation: A rival would like him out of the picture.

Flaws: Ugly, Shy. Bonds: Poor, Criminal record, Military. Occupation: Tanner

Voice: Australian accent

Attributes [hide]

Norman Thorpe, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)13 (+1) 17 (+3)12 (+1)
Skills History +3, Nature +3
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


William Gresham, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a robe, a symbol of his god around his neck, and a whip on his belt. He has styled his blonde hair well, parting it to the left. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He comes from a rich eastern family. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Fighting, Logical. Flaws: Insane. Bonds: Family, Rich. Occupation: Spy

Voice: Can't modulate volume

Attributes [hide]

William Gresham, Male Human Fighter 5
Medium (5'10") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)12 (+1) 18 (+4)12 (+1)
Skills Insight +7, Nature +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 600 gp.


Social Check DCs

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