Reynard Kendall, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears rags and sports a simple walking cane. Beneath his clothing is a huge mess of scar tissue. He wears his hair in dreadlocks. He wears round tiny glasses practically rammed into his face.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is a great chef.
History: He was born the only child of a wealthy merchant. He was taken from his home at a very young age. He was granted martial powers by his dying sister.
Motivation: He is currently in port desperately looking for someone to get him out; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Gifted, Entrepeneur. Flaws: Ugly. Bonds: Poor, Slave, Criminal record. Occupation: Interpreter
Voice: Gruff and masculine
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 18 (+4) | 13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +0 / 1d10-2, Ranged +6 / 1d10+4, Grapple +4
Possessions: 200 gp. Black pearl (200 gp). Black pearl (200 gp). 1 Small steel mirror. 1 Crowbar. 1 Superior lock.
Jocelyn Denholm, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is dressed in an above average manner. His hair is greying and his face has many wrinkles. His skin is flawless and his blue eyes scan people very quickly.
Personality: Abrasive and pushy, he has a hard time making friends. He receives visions of the future at random moments
History: Born to a pair of adventurers, Jocelyn grew up listening to his mother's many stories. His martial abilities were realized during a raid on his village. He was granted martial powers by his dying sister.
Motivation: He wants to meet his childhood hero; and he's repulsed by the pc
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Mayor
Voice: Jamaican accent
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 9 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 38000 sp.
Reynard Westbrook, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft red waves gently in the breeze. His hair is golden and curly. He wears an eyepatch.
Personality: Prone to second guessing himself, he comes off as nervous. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Money/treasure; and his religion dominates his actions
Flaws: Ugly, Shy, Fearful. Bonds: Rich, Religious. Occupation: Courier
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 13 (+1) | 11 (+0) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Lance Dayton, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears long strands of aquamarine and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is bald on top and has large auburn tufts of hair around his ears. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Confrontational and typically high on some drug or another. Animals are drawn to him, and he is able to talk to them.
History: Lance lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. By chance he met his sister recently and the two have been together since.
Motivation: Money/treasure; and find a way to reverse the transformation of his sister
Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Rich, Family. Occupation: Tailor
Voice: Spits and sputters
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 13 (+1) | 11 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 100 gp.
Manfred Lester, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear tan pants and tee shirts. He has a very tight haircut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Manfred took refuge in the large cave and found the beat up dagger and armor he uses now. He moves from town to town, unable to find a place to settle.
Motivation: He is content.
Ideals: Opinionated. Flaws: Mundane. Bonds: Immigrant, Attractive, Nature. Occupation: Scribe
Voice: Uses sign language
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 18 (+4) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Aquan, Terran, Draconic, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp. 1 Buckler. 1 Half-Plate.
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