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NPC Generator

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Advanced [show]


Don Branson, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is red and very short. His eyes are amber and he is always smoking a pipe.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Don was born with his father's beautiful face. At some point he was captured by goblins and was tortured. After several years of this he finally managed to escape. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Many goblins want him driven away; and revenge

Ideals: Entrepeneur, Optimist. Bonds: Attractive, Slave, Enemies. Occupation: Mayor

Voice: Aggressive tone

Attributes [hide]

Don Branson, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)15 (+2) 15 (+2)14 (+2)
Skills Animal Handling +4, Stealth +4
Senses Passive Perception 12
Languages Common, Sylvan, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 10 pp. 3 Acid flasks. 3 Thunderstones. 4 Antitoxin.


Social Check DCs


Randal Beitz, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear brown clothing when he does not wear armor. His head has been shaved. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is extraordinarily eccentric. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in the east his family was never financially stable. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He used his abilities to travel the world and help people.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to reunite with his absent father

Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Adventurer, Poor, Family. Occupation: Junk Dealer

Voice: growls and snarls, animalistic

Attributes [hide]

Randal Beitz, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 6 (-2)9 (-1) 5 (-3)10 (+0)
Skills Athletics +4, Performance +2
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 4 Thunderstones. 3 Alchemist’s fire.


Social Check DCs


Trym Hartford, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He has the majority of his body covered in plate. He keeps his long red hair kept up in a rat tail. His eyes are hazel and catlike.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: Trym was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. After a long history of fighting, Trym and his spouse have recently divorced.

Motivation: Regain custody of his son.

Ideals: Athletic, Artistic. Flaws: Antagonistic. Bonds: Family. Occupation: Spice Merchant

Voice: Smoker's lung

Attributes [hide]

Trym Hartford, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)5 (-3) 14 (+2)10 (+0)
Skills History -1, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1500 sp.


Social Check DCs


Rolf Pickering, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears tattered old clothes. His silver hair and beard is wavy and long. He has a tattooed face.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. As long as the job gets done he does not care how it got done.

History: A powerful wizard made him what he is. When money was particularly tight he was walking through alleys when he overheard a Miner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy; and nothing but the best is good enough for him

Ideals: Opinionated, Professionalism. Flaws: Ugly. Bonds: Poor, Mentor. Occupation: Miner

Voice: Whispers

Attributes [hide]

Rolf Pickering, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)13 (+1) 16 (+3)13 (+1)
Skills History +3, Nature +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Star rose quartz (20 gp). Red-brown spinel (140 gp). Amethyst (140 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Manfred Wellington, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears tattered old clothes and is in decent physical shape. His hair is greying and his face has many wrinkles. His eyes are a pleasant brown.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down; and he seems to be bored by most things

Flaws: Ugly, Emotional, Antagonistic, Mundane. Bonds: Mentor. Occupation: Sage

Voice: Excited and jittery

Attributes [hide]

Manfred Wellington, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 13 (+1)14 (+2) 13 (+1)6 (-2)
Skills Athletics +1, Medicine +3
Senses Passive Perception 11
Languages Common, Aquan, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple +3

Possessions: 100 gp.


Social Check DCs

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