Dean Berkeley, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear brown clothing when he does not wear armor, and carries monstrous two handed axes. He has a long blonde beard with little hanging trinkets. His eyes are gray and he is always smoking a pipe.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He always tries to repair and not replace. It was this mentality that drove him into the Body Guard business.
History: Born in the north to a Body Guard, Dean learned a great deal about his father's area of expertise. In his youth he was a Carter, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure; and balancing his hectic life and new body guard responsibilities is difficult
Ideals: Fighting, Persistence. Flaws: PTSD, Ugly. Bonds: Job, Rich. Occupation: Body Guard
Voice: pre-pubescent
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 8 (-1) | 6 (-2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1400 sp. 1 Average lock.
Robert Royston, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is wearing colorful clothing, dressed as a Mason. His silver hair is long and unkept. He has blue eyes.
Personality: He is mildly Human supremacist, though he does not identify as such. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: His mother raised him in a mountain cabin. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now owns his own business.
Motivation: A need for knowledge about a nearby landmark; and he is not mentally stable, and does not behave rationally
Flaws: Ugly, Racist, Insane. Bonds: Job, Nature, Adventurer. Occupation: Mason
Voice: Nasally tone
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.
Guy Radcliffe, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light pastel in addition to tight pants. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His red hair and beard is wavy and long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Stoic and calm, he prefers to meditate than take action. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born blind and as such lacked many opportunities for work. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: His spouse's relatives view him with great suspicion; and regain custody of his son
Ideals: Disciplined, Justice. Flaws: Disease. Bonds: Nature, Family. Occupation: Mercenary
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Auran, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. Black pearl (300 gp). Blue star sapphire (900 gp).
Gomory Fidget, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a fancy white suit, he is not a threatening figure. He has shaved his head bald. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Gomory was left his father's suit of armor and trained in its use and care. He now spends his time doing works of charity.
Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc
Ideals: Philantrophist. Flaws: Insane, Antagonistic, Impulsive. Bonds: Attractive, Military. Occupation: Fortune-teller
Voice: Raspy
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 17 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Giant, Gnome, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +5
Possessions: 1 Half-Plate.
Gerald Garfield, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is cut close to his head. His eyes are amber and beady.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Gerald is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Crown-heir arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. He has since lost track of the people in his past.
Motivation: Money/treasure; and find a way to reverse the transformation of his sister
Flaws: Ugly, Emotional. Bonds: Rich, Family. Occupation: Crown-heir
Voice: Voice breaks
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 11 (+0) | 11 (+0) | 12 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
Possessions: 500 gp.
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