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NPC Generator

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Advanced [show]


Bertram Richie, Male Human [Permalink]

Personal [hide]

Description: This man wears a white vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his white boots flare out at the collars. He has a penchant for wearing a ring with an oversized emerald on his left hand. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born in a small forest village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now mingles about in high society.

Motivation: Money/treasure; and he is not mentally stable, and does not behave rationally

Flaws: Insane, Shy. Bonds: Rich, Slave, Nature. Occupation: Doctor

Voice: Jittery and nervous

Attributes [hide]

Bertram Richie, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)15 (+2) 11 (+0)10 (+0)
Skills Nature +4, Performance +2
Senses Passive Perception 10
Languages Common, Infernal, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Gerald Darlington, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'6" and wears a lot of dark rich colors, with gold accents. His right hand appears badly burned and disfigured. His moppish blonde hair is in a traditional bowl cut. He is baby faced.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: The child of a Ploughman, who enjoyed hunting, Gerald was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Retire the richest man in the east; and a strong sense of loyalty to human people

Ideals: Joker, Entrepeneur. Bonds: Attractive, Nature. Occupation: Map Maker

Voice: Sleepy voice

Attributes [hide]

Gerald Darlington, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)7 (-2) 13 (+1)14 (+2)
Skills Animal Handling +3, Deception +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. Sard (60 gp). Red spinel (70 gp). 1 Half-Plate.


Social Check DCs


Charles Axton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he typically wears a sleeveless long coat of deep grey leather and dull tan iron scale mail. He keeps his long auburn hair kept up in a rat tail. His eyes are brown.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He loathes his own lifestyle; and he feels that his past leaves him morally obligated to help

Flaws: Sensitive, Depressed. Bonds: Rich, Criminal record, Enemies. Occupation: Animal Trainer

Voice: Squeaky

Attributes [hide]

Charles Axton, Male Human Fighter 5
Medium (6'2") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 18 (+4)15 (+2) 14 (+2)15 (+2)
Skills Insight +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Orc, Goblin
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 800 gp. Banded agate (5 gp).


Social Check DCs


Tim Ashley, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a blue and green handkerchief worn on his right side. His skin is fair and his fingers are delicate and long. His golden hair is styled in orderly dreadlocks. His eyes, though not visible through his cowl, are amber.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He served in the navy to pay for his family's outstanding loans. A gifted student he started as a Sellsword, but he got bored and became a Locksmith. He now owns his own business.

Motivation: He wants nothing more than to rejoin the army; and doesn't want to be a locksmith and was forced into it by his family

Ideals: Justice, Optimist. Bonds: Military, Job, Family. Occupation: Locksmith

Voice: Jittery and nervous

Attributes [hide]

Tim Ashley, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)13 (+1) 11 (+0)18 (+4)
Skills Acrobatics +4, Athletics +1
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +1

Possessions: 14000 cp. 1 Chain shirt. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Rolf Harper, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He carries with him a set of sais on his belt, each one with a jet on the hilt. His moppish golden hair is in a traditional bowl cut. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: When he was but 5 years old his parents immigrated from the south. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rolf fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Disciplined. Flaws: Impulsive. Bonds: Attractive, Immigrant. Occupation: Herbalist

Voice: Hard of hearing, loud

Attributes [hide]

Rolf Harper, Male Human Fighter 4
Medium (5'5") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)14 (+2) 15 (+2)8 (-1)
Skills Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 50 pp.


Social Check DCs

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