Don Ogden, Male Human [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His whole body is exceptionally muscular. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He wears round tiny glasses practically rammed into his face.
Personality: He is calm most of the time but flees social interaction. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was raised in a white middle class family as the only child. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He moves from town to town, unable to find a place to settle.
Motivation: To end his boredom; and find a way to reverse the transformation of his brother
Ideals: Joker. Flaws: Shy, Mundane. Bonds: Immigrant, Family. Occupation: Tanner
Voice: Booming voice
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 14 (+2) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +4
Possessions: 500 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (10 gp). 1 Minor magic item.
Lance Clare, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'2". He is generally well dressed albeit a few years behind the times. His silver hair is slicked back into a classic pompadour. His blue eyes peer out from beneath his wide-brimmed black hat.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born into a rich family. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has built up a small fortune and can afford his own way.
Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it
Ideals: Entrepeneur. Flaws: Antagonistic, Fearful. Bonds: Attractive, Rich. Occupation: Mercenary
Voice: Irish accent
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 18 (+4) | 15 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Aquan, Elven, Undercommon, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 500 gp. 1 Minor magic item.
Heward Hadlee, Male Human [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He carries with him a set of monstrous two handed axes on his belt, each one with a sapphire on the hilt. He has a long black beard with little hanging trinkets. This gray eyed westerner is not easily forgotten.
Personality: Stoic and calm, he prefers to meditate than take action. He is harsh and unforgiving.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is untrained/undisciplined, which makes him dangerous.
Motivation: Revenge; and to reunite with his old friends
Ideals: Fighting, Disciplined. Flaws: Antagonistic, Insane. Bonds: Adventurer, Enemies. Occupation: Miller
Voice: Switch between two voices
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 6 (-2) | 16 (+3) | 16 (+3) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Aquan, Celestial, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2100 sp. Malachite (8 gp). Star ruby (500 gp). Rock crystal (50 gp). 4 Tanglefoot bags. 3 Thunderstones. 3 Thunderstones.
Peter Harley, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears dull brown sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed flail, just in case. His red hair is cut short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He served in the navy to pay for his family's outstanding loans. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted from career to career and currently works as a Marshal.
Motivation: He wants revenge against illithids; and he wants to meet his childhood hero
Ideals: Athletic. Bonds: Enemies, Adventurer, Military, Job. Occupation: Marshal
Voice: Sounds elderly
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 12 (+1) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 pp. Chrysoprase (40 gp).
Guy Sydney, Male Human [Permalink]
Personal [hide]
Description: This man likes to wear white tank tops with black pants. He has a penchant for wearing a ring with an oversized topaz on his left hand. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His blue unseeing eyes seem to look past you.
Personality: He is witty, but his monotone delivery comes off as unnerving He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Marshal arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has a rivalry with the Church that dominates his actions; and he is greedy
Ideals: Joker, Justice. Flaws: Disease. Bonds: Rich, Religious. Occupation: Marshal
Voice: Nasally tone
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 15 (+2) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!