Adelard Wallace, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright green suits and hats. He carries a battered morningstar and tarnished sickle as well. His hair, while still mostly blonde, has prominent grey streaks. His gray eyes dart from person to person.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Born to a poor family in the city he treasured whatever gifts he got. His necromantic abilities were realized during a raid on his village. He hasn't been sleeping well lately.
Motivation: He feels kind of lost in life; and to get a good night's sleep
Ideals: Fighting, Gifted. Flaws: Insomniac, Depressed. Bonds: Family, Poor. Occupation: Stylist
Voice: Slurs words
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 16 (+3) | 14 (+2) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Undercommon, Giant
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1
Possessions: 200 gp.
Roland Churchill, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He keeps his brown hair in a flapper bob. His eyes are hazel and catlike.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: Roland lived on a farm with his father, near the main road leading to a nearby town. After coming to the age of reason, Roland took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has been saving his money to try and buy his sister's freedom.
Motivation: He is content.
Ideals: Gifted. Flaws: Mundane. Bonds: Enemies, Family. Occupation: Masseuse
Voice: Scandinavian accent
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 15 (+2) | 13 (+1) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Roger Byron, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is tall, broad shouldered and powerfully built. He has a long chestnut beard with little hanging trinkets. His fierce hazel eyes like to dwell on things.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He works hard and plays hard.
History: Born in the west to a Ruler, Roger learned a great deal about his father's area of expertise. He made a point of taking high paying jobs and getting most of it up front. He has never given up on his dancing dream.
Motivation: He'd like to take his coworkers down a peg; and he is wracked by social anxiety
Ideals: Artistic. Flaws: Hedonist, Fearful. Bonds: Job, Adventurer. Occupation: Ruler
Voice: Low range voice
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 10 (+0) | 13 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 400 gp.
Adam Dumph, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'10". He is typically in his Locksmith uniform. His hair is long and brown with streaks of red, and is pulled back with small red clips. His beard is red, braided, and well cared for. His eyes are amber and catlike.
Personality: Prone to second guessing himself, he comes off as nervous. He invites people to come help in his community garden.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Over the years he perfected his riding and shooting skills. He struck the Locksmith job and began his own company from there.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Philantrophist, Artistic. Flaws: Shy. Bonds: Job, Nature. Occupation: Locksmith
Voice: Pronounces O like U
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 5 (-3) | 12 (+1) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0
Possessions: 400 gp. 1 Half-Plate.
Heward Kinsley, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is dressed in a clean tan cloak covering his clean studded leather. With a patchy blonde beard and wild blonde hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: The child of eastern immigrants he idolized his mother. Cursed with a spirit at a very young age, Heward has worked very hard to control his curse. He got away from his former life and has fallen to alcoholism.
Motivation: He is terrified, and will act out of fear; and to get a good night's sleep
Flaws: Insomniac, Disease, Addict, Fearful. Bonds: Immigrant. Occupation: Miner
Voice: Spanish accent
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp. 1 Masterwork studded leather. 1 Chain shirt.
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