Bernard Livingstone, Male Human [Permalink]
Personal [hide]
Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and sports empty pouches on his belt. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He wears round tiny glasses practically rammed into his face.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born in the west, but his parents moved at a very young age to the north. He moved out north to avoid the crime he committed. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sickle.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Entrepeneur. Flaws: Selfish. Bonds: Adventurer, Immigrant, Criminal record. Occupation: Dyer
Voice: Soft and mumbly
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 16 (+3) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnoll, Auran, Druidic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Roger Heiser, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears a tan vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his tan boots flare out at the collars. He is bald on top and has large brown tufts of hair around his ears. His hazel eyes peer out from beneath his feathered tan hat.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is used to getting what he wants. In part because he is a meticulous planner.
History: He comes from a rich western family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: He doesn't get along with people that don't share his tastes; and he is greedy
Ideals: Impeccable, Professionalism. Flaws: Ugly. Bonds: Rich. Occupation: Dilettante
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 9 (-1) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: Just what you see.
Raymond Davenport, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'11". He wears a pastel vest and prefers tan and grey shirts. His boots appear to have been at one point steel toed but are quite worn down, and his gloved hand is found clutching a hand crossbow. His hair is cut close to his head. He wears an eyepatch.
Personality: Raymond wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... Raymond enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content.
Ideals: Disciplined, Gifted. Flaws: Ugly, Hedonist, Mundane. Occupation: Animal Trainer
Voice: Aggressive tone
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 46 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 18 (+4) | 16 (+3) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Dwarven, Gnome, Orc
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: Violet garnet (1100 gp). White opal (700 gp). Citrine (60 gp). Jade (120 gp). 1 Breastplate. 1 Chain shirt. 1 Masterwork studded leather. 1 Banded mail.
Drogo Oakes, Male Human [Permalink]
Personal [hide]
Description: This man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a penchant for wearing a ring with an oversized jet on his left hand. His hair is black and curly. He tend to wears goggles to shield his eyes.
Personality: Confrontational and typically high on some drug or another. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Born in the west to a Barkeep, Drogo learned a great deal about his father's area of expertise. Like his father and his brother before him, after school he went straight into learning to become a Barkeep. He inherited the family business which he has now maintained for 13 years.
Motivation: Further expansion of business.
Flaws: Addict, Insane. Bonds: Rich, Criminal record, Job. Occupation: Barkeep
Voice: Dark and ominous
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 17 (+3) | 15 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Giant
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4
Possessions: 100 gp.
Adelard Wilberforce, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man is dressed in an above average manner. His chestnut hair is kept up in a ponytail inside a Stetson hat. His face is covered beneath a completely black helmet.
Personality: Adelard speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He served in the navy to pay for his family's outstanding loans. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Merchant work with an outfit from a few towns over. Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Merchant for the past few years.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable. Bonds: Attractive, Job, Military. Occupation: Merchant
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 10 (+0) | 12 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 300 gp. Chrysoprase (60 gp). 1 Half-Plate.
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