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NPC Generator

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Advanced [show]


Thomas Harlan, Male Human [Permalink]

Personal [hide]

Description: He wears baggy green pantaloons and a blue scarf. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a long brown beard with little hanging trinkets. His blue eyes dart from person to person to random spaces in the air.

Personality: He is witty, but his monotone delivery comes off as unnerving He also is a firm believer in the manly ideal.

History: Thomas was born with his father's beautiful face. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. After a long history of fighting, Thomas and his spouse have recently divorced.

Motivation: He is compelled to act according to his religious beliefs; and to prove his worth to the world

Ideals: Joker. Flaws: Impulsive. Bonds: Attractive, Religious. Occupation: Actor

Voice: Soothing and warm

Attributes [hide]

Thomas Harlan, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 7 (-2)7 (-2) 14 (+2)13 (+1)
Skills Animal Handling +4, Arcana +0
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp. 4 Thunderstones. 2 Smokesticks. 1 Everburning torch.


Social Check DCs


Chad Abram, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing a long, black cloak. His silver hair has been sun bleached extensively. He has a tattooed face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a logical person and will generally grow upset if things defy logic and science.

History: He served in the navy to pay for his family's outstanding loans. When Chad reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his absent mother; and he wants to meet his childhood hero

Ideals: Philantrophist, Logical. Bonds: Military, Adventurer, Family. Occupation: Merchant

Voice: Speaks with squeezed throat

Attributes [hide]

Chad Abram, Male Human Fighter 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)11 (+0) 18 (+4)14 (+2)
Skills Investigation +2, Survival +6
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 5000 cp.


Social Check DCs


Hugh Kitchur, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized white coat. He carries with him a set of swords, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He has done his best to style his black hair to look like a famous performer. His eyes are amber and catlike.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He cannot resist a sob story and will often dote over anyone who has one.

History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hugh fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Opinionated, Philantrophist. Bonds: Mentor. Occupation: Sellsword

Voice: Hissing voice

Attributes [hide]

Hugh Kitchur, Male Human Fighter 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 17 (+3)13 (+1) 14 (+2)9 (-1)
Skills Deception +1, Investigation +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Roland Dudley, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many violet ritualistic tattoos. He is wearing a tight black one piece outfit complete with pants, hood, and a cape. He sports a long brown beard, and similarly colored long hair. This blue eyed westerner is not easily forgotten.

Personality: Overbrimming with self-confidence, Roland isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is able to make almost anything out of random pieces of junk.

History: Roland was born in the west. At a young age he loved to build and create. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Being a Animal Trainer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he's repulsed by the pc

Ideals: Impeccable, Gifted, Persistence. Flaws: Antagonistic. Bonds: Criminal record. Occupation: Animal Trainer

Voice: Mousy voice

Attributes [hide]

Roland Dudley, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)9 (-1) 14 (+2)6 (-2)
Skills Intimidation +0, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 1 Masterwork Thieves’ tools. 1 Healer’s kit. 1 Backpack.


Social Check DCs


Hunter Hadleigh, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'7" and is well dressed, constantly wearing a green suit, pastel shirt, and green tie. His left hand appears badly burned and disfigured. He has styled his white hair well, parting it to the left. He is baby faced.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. A true patriot, Hunter would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born in the north to a Barkeep, Hunter learned a great deal about his father's area of expertise. He was an athlete and attended two major summer competitions. He never won. He struck the Barkeep job and began his own company from there.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Athletic. Flaws: Ugly. Bonds: Military, Job. Occupation: Barkeep

Voice: Shortens vowels

Attributes [hide]

Hunter Hadleigh, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 14 (+2)16 (+3) 14 (+2)17 (+3)
Skills Investigation +5, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Gnoll, Goblin, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 200 gp.


Social Check DCs

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