Ernest Carlton, Male Human [Permalink]
Personal [hide]
Description: This northern man wears suspenders and yellow workpants. His shirt is white, and he wears a heavy yellow leather apron most of the time. His clothes are grease stained in places. He wears his hair in dreadlocks. He wears an eyepatch.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He now spends his time doing works of charity.
Motivation: He has a rivalry with the Church that dominates his actions; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Immigrant, Religious. Occupation: Sculptor
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 18 (+4) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 sp.
Lewis Gladstone, Male Human [Permalink]
Personal [hide]
Description: This man wears a robe, a symbol of strength around his neck, and a trident on his belt. He is muscular with a powerful set of arms. His hair is blonde and curly. His eyes are a pleasant green.
Personality: Eccentric and domineering, Lewis will drive conversation. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He served in the navy to pay for his family's outstanding loans. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He's looking for his big break; and obtaining odd cultural human artifacts is his passion
Ideals: Fighting, Extrovert, Philantrophist. Bonds: Military, Adventurer. Occupation: Carter
Voice: Can't modulate volume
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 16 (+3) | 16 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Infernal, Orc, Terran
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 80 pp.
Alexandre Davenport, Male Human [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized black coat, and he perpetually has his bow ready. With bright black hair and a scraggly beard. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He speaks before he thinks and is too direct. He does not believe in violence as a means to an end. He is a dedicated Stableman but believes his peers are too gung-ho.
History: Born in the south his family was never financially stable. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He hasn't been sleeping well lately.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Pacifist. Flaws: Insomniac, Impulsive. Occupation: Stableman
Voice: Thin and wheezing
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp. 1 Minor magic item.
Richard Tewksbury, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'4" and wears suspenders and green workpants. His shirt is brown, and he wears a heavy green leather apron most of the time. His right leg appears badly burned and disfigured. His golden hair is braided into rings. He has a dull look in his gray eyes.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He is skeptical of what others tell him and is slow to trust.
History: He got into the Shoemaker business at a young age. He worked as a nervous Shoemaker and found it very stressful. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Human compassion; and he'd like to take his coworkers down a peg
Flaws: Racist, Insane, Shy. Bonds: Job. Occupation: Shoemaker
Voice: Gruff and masculine
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 16 (+3) | 7 (-2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
Possessions: 2800 sp.
Dustin Brandon, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears bulky black painted plate armor. His whole body is exceptionally muscular. His hair is auburn and very short. His eyes, though not visible through his cowl, are blue.
Personality: This man loves dancing and to teach people dancing more than just about anything. Flattery will make him almost putty in your hands.
History: He was raised in a white middle class family as the only child. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has never given up on his dancing dream.
Motivation: He is content; and to find somewhere to settle down
Ideals: Artistic. Flaws: Selfish, Mundane. Bonds: Immigrant, Debt. Occupation: Fortune-teller
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 15 (+2) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Goblin, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Chrysoprase (70 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
