Wymar Bentham, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear flannel. He has done his best to style his chestnut hair to look like a famous performer. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Aggressive, abrasive, and angry, Wymar embodies much of what other species detest in the Humans. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Wymar hails from a village terrorized by dire rats. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants revenge against dire rats.
Flaws: Antagonistic. Bonds: Religious, Enemies, Adventurer. Occupation: Miller
Voice: Excited and jittery
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 4 (-3) | 12 (+1) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal, Giant, Infernal
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1
Possessions: 400 gp.
Kyle Alby, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears a tight fitting violet shirt and pants. His whole body is exceptionally muscular. His blonde hair is slicked back into a classic pompadour. His ears are large.
Personality: Calm and collected, he is a well trained Sellsword. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born at the edge of vast island. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sellsword. He has set out to sabotage the competition.
Motivation: To be a Jeweler again.
Ideals: Justice. Flaws: Ugly. Bonds: Immigrant, Job, Nature. Occupation: Sellsword
Voice: Shortens vowels
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 9 (-1) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 19000 cp. Malachite (13 gp). 1 Half-Plate. 1 Half-Plate.
Lewis Churchill, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is long and white with streaks of silver, and is pulled back with small red clips. His beard is silver, braided, and well cared for. His otherwise smooth face is marked with small tiny scars.
Personality: Calm and collected, he is a well trained Ploughman. He is skeptical of what others tell him and is slow to trust.
History: He was born to a criminal king-pin and mafia family Like his mother and his brother before him, after school he went straight into learning to become a Ploughman. He got money to start a business from the gang present in town. He is greatly indebted to them.
Motivation: An old rival family wants him found; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Flaws: Shy. Bonds: Attractive, Job, Criminal record, Debt, Family. Occupation: Ploughman
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Undercommon, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: Just what you see.
Gunter Stafford, Male Human [Permalink]
Personal [hide]
Description: He wears suspenders and brown workpants. His shirt is yellow, and he wears a heavy brown leather apron most of the time, and he perpetually has his scimitar ready. His red hair is cut short. He has brown eyes.
Personality: He can speak with the recently deceased. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born the only child of a wealthy merchant. After coming to the age of reason, Gunter took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has been a successful dealer in antiques buying low and selling high.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is currently in port desperately looking for someone to get him out
Ideals: Fighting, Gifted, Philantrophist, Entrepeneur. Bonds: Slave. Occupation: Stylist
Voice: Sleepy voice
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp.
Charles Merton, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'0" and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His right hand appears badly burned and disfigured. His long white hair reaches down to his waist. His violet eyes peer out from beneath his small black hat.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is afraid of women and trembles around them
History: Charles was born in the south. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To share knowledge with the world; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Persistence, Logical. Flaws: Shy. Occupation: Junk Dealer
Voice: Boston accent
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 16 (+3) | 8 (-1) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Terran, Halfling, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Pink pearl (70 gp). 2 Thunderstones. 4 Alchemist’s fire. 2 Smokesticks.
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