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NPC Generator

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Gilbert Kendall, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses like a well dressed Fortune-teller does. His moppish black hair is in a traditional bowl cut. His green eyes are slightly larger than normal.

Personality: He acts crazy and hedonistic. Animals are drawn to him, and he is able to talk to them.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has drifted from career to career and currently works as a Fortune-teller.

Motivation: Expand his business; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Ideals: Gifted. Flaws: Hedonist. Bonds: Job, Religious, Enemies. Occupation: Fortune-teller

Voice: Scratchy, weak

Attributes [hide]

Gilbert Kendall, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 38 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)9 (-1) 11 (+0)10 (+0)
Skills Investigation +1, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Gunter Royal, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and very much looks the part of a Sellsword. His auburn hair is slicked back into a classic pompadour. He wears large thick round spectacles.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was raised by priests from a young age. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He ran away from his former home and has been making his living as a Sellsword for the past few years.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Bonds: Job, Adventurer, Slave, Religious, Mentor. Occupation: Sellsword

Voice: French accent

Attributes [hide]

Gunter Royal, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)13 (+1) 15 (+2)12 (+1)
Skills Acrobatics +3, Arcana +3
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp. 1 Bullseye lantern.


Social Check DCs


Don Reed, Male Human [Permalink]

Personal [hide]

Description: This man is renowned for his bright green suits and hats. He is muscular with a powerful set of arms. He sports a flattop hair cut. He tend to wears goggles to shield his eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Don was born with his mother's beautiful face. Brilliant and gifted he never wanted to apply himself. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Meet up once more with his childhood friend; and obtaining odd cultural human artifacts is his passion

Ideals: Gifted, Entrepeneur. Flaws: Insane. Bonds: Criminal record, Attractive, Adventurer. Occupation: Mortician

Voice: Old thin voice

Attributes [hide]

Don Reed, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)13 (+1) 13 (+1)13 (+1)
Skills Arcana +3, Medicine +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Roland Winterbourne, Male Human [Permalink]

Personal [hide]

Description: This southern man dresses like a well dressed Brewer does. His clothes are grease stained in places. His hair is brown and very short. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Energy wise he seems alert and responsive.

History: The child of southern immigrants he idolized his father. He worked as a nervous Brewer and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and expand his business

Ideals: Professionalism. Bonds: Job, Poor, Immigrant, Guardian. Occupation: Brewer

Voice: Speaks in third person

Attributes [hide]

Roland Winterbourne, Male Human Fighter 4
Medium (6'4") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)13 (+1) 14 (+2)15 (+2)
Skills Religion +3, Survival +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 41000 sp. Azurite (16 gp). Jade (110 gp). Black pearl (300 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Lance Acton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a black collared shirt and white pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His hair is cut close to his head. His fierce amber eyes like to dwell on things.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He plays an instrument quite well.

History: Born to a pair of adventurers, Lance grew up listening to his father's many stories. Through the years after Lance was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Lance's father didn't care for him much, and the feeling was mutual. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He doesn't get along with people that don't share his tastes; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Artistic, Impeccable. Flaws: Antagonistic. Bonds: Adventurer, Criminal record. Occupation: Merchant

Voice: Dark and ominous

Attributes [hide]

Lance Acton, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 13 (+1)11 (+0) 13 (+1)18 (+4)
Skills Investigation +2, Sleight of Hand +6
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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