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NPC Generator

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Advanced [show]


Raymond Bentham, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears dark leathers with embroidery. His red hair is smooth and relatively long. His blue eyes have a joyful gleam in them most of the time.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is obsessed with finding treasure.

History: When he was but 5 years old his parents immigrated from the west. In his 12th year, his parents were killed by a gnolls raid, leaving Raymond alone in the world. After a stint in an orphanage, he was adopted. He has dedicated himself to building a better world.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Athletic, Impeccable. Bonds: Adventurer, Immigrant, Enemies. Occupation: Bookbinder

Voice: Pronounces difficult words wrong

Attributes [hide]

Raymond Bentham, Male Human Fighter 4
Medium (5'9") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)14 (+2) 16 (+3)18 (+4)
Skills Athletics +1, Investigation +4
Senses Passive Perception 13
Languages Common, Dwarven, Giant
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +4

Possessions: 400 gp. Alexandrite (400 gp). Lapis lazuli (10 gp). Blue quartz (10 gp). Black pearl (400 gp).


Social Check DCs


Godfrey Payton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears light armors faded through time and improper care. He is bald on top and has large silver tufts of hair around his ears. His hazel unseeing eyes seem to look past you.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He always tries to repair and not replace. It was this mentality that drove him into the Knight business.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed him at a young age, leading to his ugly appearance. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: Doesn't want to be a Knight and was forced into it by his family; and he wants to get laid

Ideals: Persistence. Flaws: Ugly, Disease, Selfish. Occupation: Knight

Voice: Puts emphasis on the wrong words

Attributes [hide]

Godfrey Payton, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)13 (+1) 12 (+1)15 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Rolf Hastings, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His blonde hair is braided into rings. His gray eyes are passionate and lively.

Personality: Rolf hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He misses his home and complains about the freezing weather, even in summer.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rolf fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army

Ideals: Artistic, Fighting. Flaws: Ugly. Bonds: Poor, Immigrant, Military. Occupation: Engraver

Voice: High pitched, excited

Attributes [hide]

Rolf Hastings, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 8 (-1)13 (+1) 9 (-1)12 (+1)
Skills Persuasion +3, Stealth +3
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1400 sp.


Social Check DCs


Kyle Allerton, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male is well dressed, constantly wearing a white suit, pastel shirt, and violet tie. He is tall, broad shouldered and powerfully built. He has wavy white hair. His gray eyes dart from person to person.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: From birth he was tutored by a cruel and relentless mentor. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Kyle grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Kyle. Due to his spouse's obsession with being a Banker they were divorced and he won custody of their daughter. He worked as a Scribe, and he later adopted a second daughter.

Motivation: Balancing his hectic life and new Scribe responsibilities is difficult; and marry his brother to traveling adventurers

Ideals: Optimist. Bonds: Family, Mentor, Criminal record, Job. Occupation: Scribe

Voice: Low range voice

Attributes [hide]

Kyle Allerton, Male Human Fighter 4
Medium (6'5") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)9 (-1) 14 (+2)13 (+1)
Skills Performance +3, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Odo Graeme, Male Human [Permalink]

Personal [hide]

Description: He wears a violet coat over a black low-cut shirt, and a feathered hat upon his head. His brown hair is greasy and uncared for. His brown eyes are passionate and lively.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He inherited the family business which he has now maintained for 4 years.

Motivation: Sabotage a competitor.

Flaws: Ugly, Antagonistic. Bonds: Family, Rich, Job. Occupation: Blacksmith

Voice: Raspy

Attributes [hide]

Odo Graeme, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)10 (+0) 13 (+1)15 (+2)
Skills Athletics +2, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 8000 cp. 1 Masterwork Artisan’s tools. 1 Climber’s kit. 1 Disguise kit.


Social Check DCs

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