Nicholas Remington, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears an entirely white suit with grey socks and a vest with buckled shoes. His white hair is thinning but still full. His fair skin shows little sign of his aristocratic breeding.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: He got into the Assassin business at a young age. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He'd like to take his coworkers down a peg; and revenge
Flaws: Secretive. Bonds: Attractive, Enemies, Job, Adventurer. Occupation: Assassin
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Wymar Barclay, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. His silver hair is smooth and relatively long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He has a massive crush on the younger sibling of the Animal Trainer who has hired him part-time. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born in a small forest village. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Apothecary they were divorced and he won custody of their daughter. He worked as a Animal Trainer, and he later adopted a second daughter.
Motivation: Doesn't want to be a Animal Trainer and was forced into it by his family; and to get a good night's sleep
Ideals: Gifted. Flaws: Insomniac. Bonds: Has a crush, Nature, Family. Occupation: Animal Trainer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 47 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp. Jasper (50 gp). Sard (50 gp). 1 Minor magic item.
Thomas Shelley, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'4". He does not wear sleeves and tends to eschew shirts when he can avoid it. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He wears a mask on his face.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. As long as the job gets done he does not care how it got done.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A gifted student he started as a Junk Dealer, but he got bored and became a Adventurer. He is searching for what he claims is his rightful reward.
Motivation: Doesn't want to be a Adventurer and was forced into it by his family; and sabotage a competitor
Ideals: Professionalism. Flaws: Disease. Bonds: Job, Adventurer, Family. Occupation: Adventurer
Voice: Squeaky
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 15 (+2) | 15 (+2) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Undercommon, Celestial
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 20000 cp. Brass mug with jade inlays (100 gp). Fire opal pendant on a fine gold chain (900 gp). 1 Masterwork manacles. 1 Silver holy symbol.
Theobald Harlan, Male Human [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears a brown vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his brown boots flare out at the collars. His whole body is exceptionally muscular. His silver hair is long and unkept. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is calm most of the time but flees social interaction. He is obsessed with finding treasure.
History: His parents moved while he was still in utero so he is the first generation to be born here. Theobald was born on a far western forest where he grew up under the tutelage of his father, an expert Cartwright. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Obtaining odd cultural Human artifacts is his passion; and to reunite with his old friends
Flaws: Ugly, Insane, Shy. Bonds: Immigrant, Adventurer. Occupation: Cartwright
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Solomon Brady, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a faded coat and loose pants complete with Stetson hat. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He has hazel eyes.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He does not trust anyone and sleeps with one eye open.
History: Solomon was born in the north. At a young age he loved to build and create. Like his father and his brother before him, after school he went straight into learning to become a Laborer. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Persistence. Flaws: Ugly, Insomniac. Bonds: Guardian, Job. Occupation: Laborer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 10 (+0) | 6 (-2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. Jasper (70 gp).
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