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NPC Generator

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Advanced [show]


Gilbert Kirby, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He tends to wear a large brown jacket. He has a hunchback. His blonde hair, when down, is lengthy. His amber unseeing eyes seem to look past you.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He uses divination through singing.

History: Gilbert was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Navigator work with an outfit from a few towns over. Navigator work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Navigator for hire.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Joker, Gifted. Flaws: Ugly, Disease. Bonds: Poor, Job. Occupation: Navigator

Voice: Prounounces S like Z

Attributes [hide]

Gilbert Kirby, Male Human Fighter 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)14 (+2) 9 (-1)17 (+3)
Skills Nature +4, Stealth +4
Senses Passive Perception 9
Languages Common, Orc, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Guy Warwick, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He has a slight overbite and is overall scrawny. His red hair is thinning but still full. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He likes to make people angry or surprised. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: The child of a Animal Trainer, who enjoyed hunting, Guy was taken on many hunting expeditions. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally

Flaws: Insane, Antagonistic, Fearful. Bonds: Attractive, Nature. Occupation: Mortician

Voice: Switch between two voices

Attributes [hide]

Guy Warwick, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 8 (-1)12 (+1) 14 (+2)13 (+1)
Skills Nature +3, Perception +4
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 18000 cp. 1 Hourglass. 1 Silver holy symbol. 1 Small steel mirror.


Social Check DCs


Balimaar Shirley, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'5" and is a bit bulky. He is very muscular particularly in the legs. He wears a grey coat over a blue low-cut shirt, and a top hat upon his head. He has no hair. His otherwise smooth face is marked with small tiny scars.

Personality: He will rave to anyone who will listen. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was always a brilliant, if unscrupulous mind. He helped his mother out around the business and became quite the natural. He now owns his own business.

Motivation: Further expansion of business.

Ideals: Philantrophist, Logical. Flaws: Ugly, Insane. Bonds: Job. Occupation: Stableman

Voice: Squeaky

Attributes [hide]

Balimaar Shirley, Male Human Fighter 5
Medium (6'5") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)18 (+4) 14 (+2)14 (+2)
Skills Persuasion +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Infernal, Goblin, Sylvan, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 200 gp. Black pearl (1500 gp). Azurite (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shane Harlan, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'6" and is dressed in an above average manner. His left hand appears badly burned and disfigured. His red hair is slicked back into a classic pompadour. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is extraordinarily eccentric. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: From birth he was tutored by a cruel and relentless mentor. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and he is not mentally stable, and does not behave rationally

Ideals: Optimist. Flaws: Insane. Bonds: Attractive, Mentor. Occupation: Cook

Voice: Speaks in third person

Attributes [hide]

Shane Harlan, Male Human Fighter 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 14 (+2)11 (+0) 14 (+2)10 (+0)
Skills Athletics +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +2

Possessions: 200 gp. Moss agate (7 gp).


Social Check DCs


Don Marlee, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His long black hair reaches down to his waist. He has gleaming, smiling violet eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Don was born in the north. At a young age he loved to build and create. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the north; and he has comitted a past crime that haunts him to this day

Ideals: Entrepeneur, Philantrophist, Persistence. Flaws: Ugly, Forgetful. Occupation: Bookbinder

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Don Marlee, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)10 (+0) 6 (-2)15 (+2)
Skills Insight +0, Intimidation +4
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 sp. 1 Chain shirt. 1 Masterwork Heavy wooden shield. 1 Masterwork studded leather.


Social Check DCs

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