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Advanced [show]


Trym Byron, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears clothing that is held on in multiple layers but all of it is in poor condition. His white hair is heavily combed to the right. His brown eyes dart from person to person to random spaces in the air.

Personality: His tongue was cut out and he uses sign language. He has all his life been fascinated with music.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's in love; and he has a rivalry with the church that dominates his actions

Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Poor, Mentor. Occupation: Tanner

Voice: Jamaican accent

Attributes [hide]

Trym Byron, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 5 (-3)13 (+1) 12 (+1)8 (-1)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2400 sp. Iolite (60 gp). Tiger eye turquoise (15 gp).


Social Check DCs


Solomon Birkenhead, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He prefers to wear blue pants and tee shirts. He is an epitome of beauty. He wears his brown hair up. His eyes are blue and catlike.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He misses his home and complains about the freezing weather, even in summer.

History: Born to a Sellsword, his mother struggled to pay the bills. He helped his mother out around the business and became quite the natural. He moves from town to town, unable to find a place to settle.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new detective responsibilities is difficult

Ideals: Philantrophist. Bonds: Attractive, Immigrant, Poor, Job. Occupation: Detective

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Solomon Birkenhead, Male Human Fighter 4
Medium (5'11") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 10 (+0)14 (+2) 14 (+2)16 (+3)
Skills Medicine +4, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Aquan, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 200 gp. Carnelian (60 gp). Alexandrite (400 gp). Deep blue spinel (400 gp). Sardonyx (60 gp). 1 Minor magic item.


Social Check DCs


Everard Lindsay, Male Human [Permalink]

Personal [hide]

Description: A 6'2" eastern man, he wears a blue costume with the symbols of the four houses of cards on his torso. His golden hair is lengthy and is close to two feet long. His gray eyes have a joyful gleam in them most of the time.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He does not believe in violence as a means to an end. He is a dedicated Assassin but believes his peers are too gung-ho.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gifted student he started as a Gardener, but he got bored and became a Assassin. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Marry his sister to traveling adventurers; and wants to open a new tavern

Ideals: Pacifist. Flaws: Shy, Disease. Bonds: Job, Family. Occupation: Assassin

Voice: French accent

Attributes [hide]

Everard Lindsay, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 8 (-1)5 (-3) 13 (+1)15 (+2)
Skills Athletics +4, Investigation -1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. Black pearl (300 gp).


Social Check DCs


Patrick Badger, Male Human [Permalink]

Personal [hide]

Description: Standing 5'7", this man tends to wear a large brown jacket. He wears his white hair up in a very large beehive style do. He has several tiny jet earrings on each ear.

Personality: Abrasive and pushy, he has a hard time making friends. He works hard and plays hard.

History: Patrick hails from a village terrorized by giants. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Days after completing his studies, news broke out that his hometown was attacked by giants. Patrick was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: He is greedy; and further expansion of business

Flaws: Antagonistic, Hedonist. Bonds: Rich, Enemies, Attractive, Job. Occupation: Guard

Voice: Sighs a lot, exhausted

Attributes [hide]

Patrick Badger, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 12 (+1)11 (+0) 14 (+2)8 (-1)
Skills History +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs


Wymar Ryley, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a black top hat and black clothes. He is tall, broad shouldered and powerfully built. His silver hair is long and unkept. This green eyed northerner is not easily forgotten.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in the north to a Barkeep, Wymar learned a great deal about his mother's area of expertise. A gifted student he started as a Navigator, but he got bored and became a Barkeep. He used his abilities to travel the world and help people.

Motivation: Expand his business; and marry his brother to traveling adventurers

Ideals: Joker, Philantrophist. Flaws: Ugly. Bonds: Job, Family. Occupation: Barkeep

Voice: Soothing and warm

Attributes [hide]

Wymar Ryley, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 10 (+0)9 (-1) 11 (+0)10 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 100 gp. Black pearl (800 gp).


Social Check DCs

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