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NPC Generator

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Advanced [show]


Bertram Skelton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His long auburn hair reaches down to his waist. He wears crescent spectacles with a black brim.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He receives visions of the future at random moments

History: Gifted from a young age, Bertram studied abroad. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted necromantic powers by his dying brother.

Motivation: Wants to work out more often; and to share knowledge with the world

Ideals: Athletic, Gifted, Logical. Flaws: Antagonistic. Bonds: Poor. Occupation: Junk Dealer

Voice: Shortens vowels

Attributes [hide]

Bertram Skelton, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)16 (+3) 15 (+2)14 (+2)
Skills Animal Handling +4, Deception +4
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2800 sp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). 1 Buckler. 1 Half-Plate.


Social Check DCs


Gomory Kinsley, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and he perpetually has his quarterstaff ready. His white hair is lengthy. He is baby faced.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Animals are drawn to him, and he is able to talk to them.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. After coming to the age of reason, Gomory took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has built up a small fortune and can afford his own way.

Motivation: Find a way to reverse the transformation of his sister; and doesn't want to be a baker and was forced into it by his family

Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Slave, Rich, Family. Occupation: Baker

Voice: Complex vocabulary, royal

Attributes [hide]

Gomory Kinsley, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 9 (-1)12 (+1) 10 (+0)11 (+0)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Gerard Read, Male Human [Permalink]

Personal [hide]

Description: This man wears a robe, a symbol of luck around his neck, and a club on his belt. He is muscular with a powerful set of arms. He has moderate length golden hair. His eyes are likewise violet.

Personality: Calm and collected, he is a well trained Adventurer. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: The child of a Soapmaker, who enjoyed hunting, Gerard was taken on many hunting expeditions. After coming to the age of reason, Gerard took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Expand his business.

Ideals: Fighting, Gifted. Flaws: Impulsive. Bonds: Job, Nature. Occupation: Adventurer

Voice: Forgets to breathe while speaking

Attributes [hide]

Gerard Read, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 14 (+2)10 (+0) 8 (-1)13 (+1)
Skills Acrobatics +1, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Ralf Harlan, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'5". He wears a faded coat and loose pants complete with feathered hat, and his gloved hand is found clutching a shortspear. His red hair, when down, is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born in a small island village. Ralf liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He then took over the family business and is one of the better Weaver for hire.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts

Ideals: Joker, Logical. Bonds: Nature, Job, Debt. Occupation: Weaver

Voice: Scottish accent

Attributes [hide]

Ralf Harlan, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)12 (+1) 12 (+1)13 (+1)
Skills Arcana +3, Investigation +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Dustin Clinton, Male Human [Permalink]

Personal [hide]

Description: With violet face paint in a stripe pattern across his face, he very much looks the part of a Stableman. He has shaved his head bald. His eyes are likewise gray.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born to a Shepherd, his father struggled to pay the bills. He was an athlete and attended two major summer competitions. He never won. He tends to his Stableman job now, and dutifully fulfills any obligations he has.

Motivation: Wants to have a good time and be beloved.

Ideals: Joker, Optimist, Athletic. Bonds: Job, Poor. Occupation: Stableman

Voice: Scottish accent

Attributes [hide]

Dustin Clinton, Male Human Fighter 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)17 (+3) 8 (-1)14 (+2)
Skills Arcana +5, Nature +5
Senses Passive Perception 9
Languages Common, Elven, Ignan, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 28000 sp. Violet garnet (900 gp). Carnelian (30 gp). Freshwater pearl (11 gp).


Social Check DCs

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