Arnold Kendall, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy blonde stubble. He usually wears his grey robe and has his pickaxe always slung over his shoulder. He has a hunchback. His blonde hair is heavily combed to the left. His eyes are blue and he is always smoking a pipe.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born into a rich family. Cursed with unlife at a very young age, Arnold has worked very hard to control his curse. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Doesn't want to be a Brewer and was forced into it by his family; and to be a bounty hunter again
Flaws: Ugly, Disease. Bonds: Rich, Family, Job. Occupation: Brewer
Voice: Loud with bravado
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
Possessions: 400 gp. Embroidered silk and velvet mantle with numerous moonstones (500 gp). Gold and topaz bottle stopper cork (700 gp).
Tim Eastoft, Male Human [Permalink]
Personal [hide]
Description: 6'5" and lanky with angular features, he is an attractive figure. He wears a violet coat over a tan low-cut shirt, and a broad hat upon his head. He wears a colorful flower in his auburn hair. He wears a mask on his face.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is obsessed with a lost civilization.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. From his teen years he was always beautiful and desirable, so people have always doted on him. He now travels the world, in search of power and loot.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Flaws: Emotional. Bonds: Attractive, Adventurer, Religious, Enemies. Occupation: Carter
Voice: Raspy
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 8 (-1) | 13 (+1) | 5 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 6000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Solomon Staurheim, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a white shirt with thin pastel vertical stripes and green pants. His golden hair is drawn into a tight pony tail with a card scrunchie. His hazel eyes have a joyful gleam in them most of the time.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: The child of a Painter, who enjoyed hunting, Solomon was taken on many hunting expeditions. After coming to the age of reason, Solomon took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: To reunite with his absent father; and doesn't want to be a tailor and was forced into it by his family
Ideals: Athletic, Gifted. Flaws: Disease. Bonds: Nature, Family. Occupation: Tailor
Voice: Pirate accent
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 14 (+2) | 13 (+1) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: Peridot (70 gp). Azurite (6 gp).
Simon Sheldon, Male Human [Permalink]
Personal [hide]
Description: He wears a white cloak and cross-gartered violet stockings. His auburn hair is cut jaggedly and amateurishly. His gray eyes dart from person to person.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: When he was but 8 years old his parents immigrated from the east. Simon abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has since lost track of the people in his past.
Motivation: He feels threatened by others; and he has passion for adventuring and risk
Flaws: Antagonistic, Fearful. Bonds: Adventurer, Immigrant, Family. Occupation: Layabout
Voice: Old Prospector
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 11 (+0) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4
Possessions: 400 gp.
Gerald Atherton, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a black costume with the symbols of luck on his torso. His white hair and beard is wavy and long. His eyes are hazel and beady.
Personality: He snorts whenever he laughs or is feeling confident. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born to a pair of adventurers, Gerald grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. Some 4 years later his spouse died after the birth of his daughter. Heartbroken, Gerald never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: Sabotage a competitor; and meet up once more with his childhood friend
Ideals: Athletic. Flaws: Ugly. Bonds: Job, Adventurer, In love. Occupation: Unemployed
Voice: Italian accent
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp.
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