Gerard Anderton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is generally well dressed albeit a few years behind the times. His golden hair is lengthy. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Gerard hails from a village terrorized by orcs. Brilliant and gifted he never wanted to apply himself. Days after completing his studies, news broke out that his hometown was attacked by orcs. Gerard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.
Motivation: To settle down with his crush; and he's looking for his big break
Ideals: Gifted. Bonds: Attractive, Has a crush, Adventurer, Enemies. Occupation: Adventurer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. 3 Holy water. 1 Alchemist’s fire. 2 Tanglefoot bags.
Anselm Pinkerton, Male Human [Permalink]
Personal [hide]
Description: He wears dull green sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed rapier, just in case. His attire stands in sharp contrast to his rapier, which is beautifully polished and possesses an ornate carving of a dagger on it. He has a small bristly mustache and wavy chestnut hair. His blue eyes dart from person to person to random spaces in the air.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born blind and as such lacked many opportunities for work. His childhood dream was to be a Sage, but he was a colossal failure. He struck the Knight job and began his own company from there.
Motivation: He wants to meet his childhood hero; and further expansion of business
Flaws: Antagonistic, Disease. Bonds: Adventurer, Job. Occupation: Knight
Voice: Scratchy, weak
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 10 (+0) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Thomas Blackwood, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears bulky black painted plate armor. He wears a feathered hat to hide his balding. He tend to wears goggles to shield his eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Thomas was born with his mother's beautiful face. He moved out north to avoid the crime he committed. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help
Ideals: Athletic, Joker. Flaws: Insane. Bonds: Criminal record, Attractive. Occupation: Painter
Voice: Scratchy, weak
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 16 (+3) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 100 gp. Deep blue spinel (1000 gp). Obsidian (13 gp). Zircon (30 gp). 1 Minor magic item.
Gunter Kimberley, Male Human [Permalink]
Personal [hide]
Description: He wears dull tan sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sickle, just in case. He is portly but not overly obese. He wears a colorful flower in his auburn hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. A few years later when the south was not economically sound they moved to his current location. Recently he has begun working with bootleggers and crooks.
Motivation: A rival would like him out of the picture; and he has decided he is irredeemable
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Immigrant. Occupation: Weaver
Voice: Slurs words
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 9 (-1) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp.
Simon Bradshaw, Male Human [Permalink]
Personal [hide]
Description: This man wears an entirely black suit with grey socks and a vest with buckled shoes. He is muscular with a powerful set of arms. His golden hair is singed and shortened. His eyes are blue.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is obsessed with a lost civilization.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A gypsy cursed him at a young age, leading to his ugly appearance. He now travels the world, in search of power and loot.
Motivation: He desires power and/or immortality.
Flaws: Ugly, Antagonistic, Disease, Insomniac. Bonds: Adventurer. Occupation: Guard
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 9 (-1) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
Possessions: 400 sp.
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