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NPC Generator

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Advanced [show]


Nicholas Ashton, Male Human [Permalink]

Personal [hide]

Description: He wears tan trousers with green and yellow striped suspenders. He wears various colorful collared shirts. He has a slight overbite and is overall scrawny. With bright brown hair and a scraggly beard. His otherwise smooth face is marked with small tiny scars.

Personality: He hates drow. He views them as having robbed his home of its proper glory. Energy wise he seems alert and responsive.

History: He was raised in a desert tribe. Because his father participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his mother from journeying east to reunite his family. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His relatives are trying to arrange a marriage; and revenge

Ideals: Professionalism. Bonds: Enemies, Nature, Immigrant, Family. Occupation: Scribe

Voice: Pirate accent

Attributes [hide]

Nicholas Ashton, Male Human Fighter 4
Medium (5'6") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)13 (+1) 13 (+1)15 (+2)
Skills Perception +3, Religion +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 22000 cp.


Social Check DCs


Theodoric Addington, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has shaved his head bald. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: A powerful wizard made him what he is. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend

Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer, Mentor. Occupation: Shepherd

Voice: Sounds elderly

Attributes [hide]

Theodoric Addington, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 6 (-2)9 (-1) 14 (+2)11 (+0)
Skills Deception +2, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Alex Badger, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Bellfounder, and he perpetually has his greataxe ready. His hair is brown and curly. He has gleaming, smiling green eyes.

Personality: Alex wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born to a pair of adventurers, Alex grew up listening to his father's many stories. His childhood dream was to be a Mercenary, but he was a colossal failure. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Balancing his hectic life and new Bellfounder responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Fighting, Disciplined. Flaws: Shy. Bonds: Job, Adventurer. Occupation: Bellfounder

Voice: High pitched and raspy

Attributes [hide]

Alex Badger, Male Human Fighter 4
Medium (5'11") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)6 (-2) 15 (+2)14 (+2)
Skills Persuasion +4, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 36000 sp.


Social Check DCs


Shane Coombs, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He usually wears his black robe and has his whip always slung over his shoulder. His silver hair is cut jaggedly and amateurishly. His eyes are a pleasant hazel.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He feeds upon the attention of others.

History: He was born the only child of a wealthy merchant. He was an apprentice working in his father's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and to be a architect again

Ideals: Entrepeneur. Flaws: Sensitive. Bonds: Attractive, Job. Occupation: Barber

Voice: Draws out vowels

Attributes [hide]

Shane Coombs, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)11 (+0) 13 (+1)16 (+3)
Skills History +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 10 pp.


Social Check DCs


Thomas Berkeley, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears dark leathers with embroidery. He is an epitome of beauty. His chestnut hair, when down, is lengthy. He wears round tiny glasses practically rammed into his face.

Personality: Aggressive, abrasive, and angry, Thomas embodies much of what other species detest in the Humans. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Thomas was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hammer.

Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion

Flaws: Antagonistic, Fearful. Bonds: Attractive, Poor, Adventurer. Occupation: Seamstress

Voice: Breathy voice

Attributes [hide]

Thomas Berkeley, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 8 (-1)12 (+1) 13 (+1)13 (+1)
Skills Perception +3, Sleight of Hand +0
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 300 gp. Black pearl (500 gp). Pink pearl (70 gp). Banded agate (11 gp).


Social Check DCs

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