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Advanced [show]


Raymond Stanford, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a yellow vest and prefers red and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. With a patchy chestnut beard and wild chestnut hair. His gray eyes lackadaisically let the world flow into them.

Personality: Raymond speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was always a brilliant, if unscrupulous mind. Like his father and his brother before him, after school he went straight into learning to become a Barber. He struck the Barber job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Impeccable, Logical. Flaws: Ugly, Insane. Bonds: Job. Occupation: Barber

Voice: Booming voice

Attributes [hide]

Raymond Stanford, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 8 (-1)8 (-1) 9 (-1)17 (+3)
Skills Athletics +4, Investigation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +1

Possessions: 2700 sp. Hematite (16 gp).


Social Check DCs


Kyle Livingstone, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'8" and is a bit bulky. He is very muscular particularly in the legs. He wears professional attire. His hair is silver, silky, and of moderate length. His fierce violet eyes like to dwell on things.

Personality: He is happy with his job as a Doctor. He turns his eye from what people do, preferring to live and let live. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: The child of a Barber, who enjoyed hunting, Kyle was taken on many hunting expeditions. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Doctor. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Flaws: Disease. Bonds: Attractive, Job, Military, Nature. Occupation: Doctor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Kyle Livingstone, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)17 (+3) 10 (+0)16 (+3)
Skills Nature +5, Perception +2
Senses Passive Perception 12
Languages Common, Infernal, Gnoll, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Azurite (5 gp). Brown-green garnet (150 gp). Blue quartz (5 gp). 1 Masterwork Common Melee.


Social Check DCs


Balimaar Mori, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a green armored body suit, with a simple pastel line shooting up and back down. His wide-brimmed hat is riddled with cuts and holes. He wears large thick round spectacles.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He always tries to repair and not replace. It was this mentality that drove him into the Beggar business.

History: When he was but 7 years old his parents immigrated from the north. Through the years after Balimaar was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Balimaar's father didn't care for him much, and the feeling was mutual. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He's repulsed by the PC; and he has comitted a past crime that haunts him to this day

Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Beggar

Voice: Nasally tone

Attributes [hide]

Balimaar Mori, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 9 (-1)12 (+1) 13 (+1)9 (-1)
Skills Perception +3
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp. Azurite (14 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Charles Trollope, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is constantly adorned with expensive silk clothing, often dyed in bright green and blue, and wears rings and necklaces with large, colorful gems. He wears a deerstalker hat to cover his moderate length golden hair. His eyes are a pleasant brown.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Charles was born in the west. At a young age he loved to build and create. His mother had invested heavily in several trade routes and wanted him to inherit them. Due to his spouse's obsession with being a Architect they were divorced and he won custody of their son. He worked as a Carpenter, and he later adopted a second son.

Motivation: He is terrified, and will act out of fear; and regain custody of his son

Ideals: Artistic, Persistence. Flaws: Fearful. Bonds: Rich, Attractive, Family. Occupation: Carpenter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Charles Trollope, Male Human Fighter 5
Medium (6'1") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 17 (+3)16 (+3) 12 (+1)13 (+1)
Skills Arcana +6, Deception +4
Senses Passive Perception 11
Languages Common, Elven, Ignan, Halfling
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Paxton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears clothing that is held on in multiple layers but all of it is in poor condition. His red hair is drawn into a tight pony tail with a skull scrunchie. This amber eyed northerner is not easily forgotten.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: The child of northern immigrants he idolized his father. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Dyer job now, and dutifully fulfills any obligations he has.

Motivation: Many dire rats want him driven away; and further expansion of business

Bonds: Poor, Job, Enemies, Immigrant. Occupation: Dyer

Voice: Rhymes sentences (sorry)

Attributes [hide]

John Paxton, Male Human Fighter 4
Medium (6'1") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)16 (+3) 15 (+2)11 (+0)
Skills History +5, Medicine +4
Senses Passive Perception 12
Languages Common, Druidic, Giant, Terran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 14000 sp. 1 Minor magic item.


Social Check DCs

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