Raymond Kimberly, Male Human [Permalink]
Personal [hide]
Description: He wears a tan wide-brimmed hat and tan clothes. He has a slight overbite and is overall scrawny. His brown hair is greying along the sides and has receded to reveal a widow's peak. His face is covered beneath a completely black helmet.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He would rather hide behind his crafts than deal with other people.
History: He comes from a rich northern family. He has had some formal dancing training, and achieved minor success. Some 3 years later his spouse died after the birth of his son. Heartbroken, Raymond never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: He is not mentally stable, and does not behave rationally; and he has money and likes to spend it
Ideals: Artistic. Flaws: Shy, Insane. Bonds: Rich, In love. Occupation: Barber
Voice: Scratchy, weak
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 15 (+2) | 17 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Auran, Undercommon, Druidic
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp. Red garnet (90 gp). 1 Minor magic item.
Thomas Halsey, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears baggy brown pantaloons and a yellow scarf. His white hair is lengthy and is close to two feet long. He tend to wears goggles to shield his eyes.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born in the west to a Marshal, Thomas learned a great deal about his father's area of expertise. Over the years he perfected his riding and shooting skills. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Doesn't want to be a Marshal and was forced into it by his family; and he's looking for his big break
Flaws: Antagonistic. Bonds: Adventurer, Job, Nature, Family. Occupation: Marshal
Voice: Creaky witch voice
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 13 (+1) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 10000 sp.
Norman Barlow, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. He has white hair. He has a dull look in his hazel eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Animals are drawn to him, and he is able to talk to them.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He now mingles about in high society.
Motivation: Money/treasure; and he uses money and sex appeal to get what he needs
Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Family, Rich. Occupation: Bellfounder
Voice: Old Prospector
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Wymar Bradly, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'0" and is generally shirtless and showing off his tattooed chest. His left leg appears badly burned and disfigured. His silver hair, when down, is lengthy. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was raised in a island tribe. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He's since become an addict/alcoholic.
Motivation: Wishes to resurrect an old love.
Ideals: Fighting, Optimist. Flaws: Addict. Bonds: In love, Nature. Occupation: Fortune-teller
Voice: Nasally tone
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 4)
Armor Class 8
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 13 (+1) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Draconic, Halfling
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
Possessions: 400 gp. 1 Minor magic item.
Arnold Bristol, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy golden stubble. He wears a blue coat over a brown low-cut shirt, and a wide-brimmed hat upon his head. He has a hunchback. He wears a wide-brimmed hat to hide his balding. His eyes are likewise gray.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Arnold abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.
Motivation: He has passion for adventuring and risk.
Ideals: Passionate. Flaws: Ugly. Bonds: Religious, Military, Adventurer. Occupation: Gardener
Voice: Pirate accent
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 11 (+0) | 7 (-2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 13000 cp.
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Their contribution stands as a beacon of hope for all adventurers!