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Advanced [show]


Manfred Astley, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears professional attire. His blonde hair is cut jaggedly and amateurishly. His eyes, though not visible through his cowl, are hazel.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted necromantic powers by his dying sister.

Motivation: To find somewhere to settle down; and he is terrified, and will act out of fear

Ideals: Gifted. Flaws: Fearful, Mundane. Bonds: Attractive. Occupation: Bounty Hunter

Voice: Dutch accent

Attributes [hide]

Manfred Astley, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)10 (+0) 8 (-1)13 (+1)
Skills Medicine +1, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Gunter Braxton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears a robe, a symbol of magic around his neck, and a scimitar on his belt, marred by beers. His blonde hair is matted, messy, and big. He has brown eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. A true patriot, Gunter would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born into a rich family. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now mingles about in high society.

Motivation: He is greedy; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Military, Rich. Occupation: Tanner

Voice: Strong lisp

Attributes [hide]

Gunter Braxton, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 15 (+2)15 (+2) 9 (-1)10 (+0)
Skills Arcana +4, Athletics +1
Senses Passive Perception 9
Languages Common, Orc, Ignan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. 2 Acid flasks. 3 Alchemist’s fire.


Social Check DCs


Everard Westbrook, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is typically in his Roofer uniform. His blonde hair is lengthy. He wears large thick round spectacles.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was raised by priests from a young age. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Everard grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Everard. Being a Roofer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is unsatisfied with his job; and a rival would like him out of the picture

Flaws: Mundane. Bonds: Job, Criminal record, Religious, Mentor. Occupation: Roofer

Voice: Mumbles to self between sentences

Attributes [hide]

Everard Westbrook, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)13 (+1) 9 (-1)9 (-1)
Skills Intimidation +1, Medicine +1
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Gomory Stafford, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and blue workpants. His shirt is grey, and he wears a heavy blue leather apron most of the time. His attire stands in sharp contrast to his falchion, which is beautifully polished and possesses an ornate carving of a dagger on it. He has a auburn handlebar mustache and slicked back auburn hair. His eyes are likewise amber.

Personality: He is a Mayor first and foremost. He believes firmly that knowledge should be universal. He can't help but pocket interesting objects he comes across

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Gomory liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was granted divine powers by his dying sister.

Motivation: He has decided he is irredeemable; and he feels that his past leaves him morally obligated to help

Ideals: Gifted. Bonds: Job, Criminal record, Nature. Occupation: Mayor

Voice: Speaks with a cold

Attributes [hide]

Gomory Stafford, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 13 (+1)13 (+1) 13 (+1)13 (+1)
Skills Perception +3, Religion +3
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Trym Compton, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is always cut to a buzz. He has a dull look in his green eyes.

Personality: Trym is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Trym was born with his father's beautiful face. He was taken from his home at a very young age. He has dedicated himself to building a better kind of golem.

Motivation: To prove his worth to the world; and he desires power and/or immortality

Ideals: Extrovert. Flaws: Impulsive. Bonds: Attractive, Slave, Adventurer. Occupation: Gardener

Voice: Strong lisp

Attributes [hide]

Trym Compton, Male Human Fighter 4
Medium (6'0") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 10 (+0)15 (+2) 14 (+2)10 (+0)
Skills Acrobatics +1, Persuasion +2
Senses Passive Perception 12
Languages Common, Celestial, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +2

Possessions: 30 pp. Aquamarine (700 gp). Malachite (13 gp). Hematite (13 gp). Moonstone (80 gp).


Social Check DCs

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