Dustin Huxley, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears violet trousers with grey and tan striped suspenders. He wears various colorful collared shirts. He keeps his silver hair in a pixie cut. He has a dull look in his violet eyes.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He always tries to repair and not replace. It was this mentality that drove him into the Layabout business.
History: Born in a small village he learned the ways of the warrior from his father. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dustin fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Doesn't want to be a Layabout and was forced into it by his family; and he feels the way he acts is they only way to get by in the world
Ideals: Persistence, Fighting. Flaws: Shy. Bonds: Poor, Military. Occupation: Layabout
Voice: Excited and jittery
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 10 (+0) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1400 sp. Tourmaline (60 gp). Brown-green garnet (60 gp). Moss agate (12 gp). 1 Masterwork Common Ranged Weapon.
Alex Oakes, Male Human [Permalink]
Personal [hide]
Description: He wears grey trousers with black and grey striped suspenders. He wears various colorful collared shirts, and he perpetually has his flail ready. He has a silver handlebar mustache and slicked back silver hair. His amber eyes lackadaisically let the world flow into them.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: His father raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To reunite with his old friends; and he has passion for adventuring and risk
Ideals: Fighting, Logical. Flaws: Disease. Bonds: Adventurer, Nature. Occupation: Mayor
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 9 (-1) | 16 (+3) | 7 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Sylvan, Draconic, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 19000 cp.
Geoffrey Hadleigh, Male Human [Permalink]
Personal [hide]
Description: He wears a brown costume with the symbols of death on his torso. He is physically well-built. His golden hair is cut jaggedly and amateurishly. He is very pretty but has cold, dead eyes.
Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born into a rich family. Like his father and his sister before him, after school he went straight into learning to become a Cartwright. He has built up a small fortune and can afford his own way.
Motivation: He has passion for adventuring and risk; and he is terrified, and will act out of fear
Flaws: Fearful. Bonds: Attractive, Rich, Job, Adventurer. Occupation: Cartwright
Voice: Creaky witch voice
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 6 (-2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3
Possessions: 500 gp. Black pearl (800 gp). White opal (600 gp). Blue quartz (5 gp). 1 Minor magic item.
Theobald Merton, Male Human [Permalink]
Personal [hide]
Description: This northern man is wearing a tight blue one piece outfit complete with pants, hood, and a cape. His clothes are grease stained in places. His hair is greying and his face has many wrinkles. His thin eyebrows rest above his beady gray eyes.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He uses divination through singing.
History: Born in the north his family was never financially stable. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is terrified, and will act out of fear; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Immigrant, Nature. Occupation: Ploughman
Voice: Sounds elderly
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 17 (+3) | 6 (-2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 3100 sp. Zircon (40 gp). Smoky quartz (40 gp). Jet (100 gp).
Manfred Alton, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'1" and wears a violet shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. His left leg appears badly burned and disfigured. His hair is brown and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: His father raised him in a mountain cabin. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. After a long history of fighting, Manfred and his spouse have recently divorced.
Motivation: He feels threatened by others; and he's repulsed by the pc
Flaws: Antagonistic, Secretive, Fearful. Bonds: Nature. Occupation: Hunter
Voice: Sleepy voice
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 18 (+4) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Terran, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2000 sp. Malachite (13 gp). Deep blue spinel (300 gp).
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