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NPC Generator

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Advanced [show]


Anthony Ramsay, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His red hair is cut short. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He loves telling others what to do and how they should feel about things. He enjoys reading and quiet.

History: The child of eastern immigrants he idolized his father. He moved out west to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Ideals: Opinionated, Logical. Flaws: Addict. Bonds: Immigrant, Criminal record, Adventurer. Occupation: Weaver

Voice: Loud with bravado

Attributes [hide]

Anthony Ramsay, Male Human Fighter 4
Medium (6'3") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 14 (+2)18 (+4) 7 (-2)14 (+2)
Skills Intimidation +4, Perception +0
Senses Passive Perception 10
Languages Common, Draconic, Abyssal, Undercommon, Orc
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp.


Social Check DCs


Anthony Sydney, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears dull tan sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed pickaxe, just in case. He is an epitome of beauty. He has wavy golden hair. His hazel unseeing eyes seem to look past you.

Personality: His tongue was cut out and he uses sign language. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born to loving parents in a slum to the west. He helped his father out around the business and became quite the natural. He struck the Doctor job and began his own company from there.

Motivation: Wants to open a new tavern.

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Poor, Job. Occupation: Doctor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Anthony Sydney, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 10 (+0)12 (+1) 11 (+0)14 (+2)
Skills Athletics +0, History +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Nicholas Hampton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a robe, a symbol of his god around his neck, and a axe on his belt. His hair is golden and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Aggressive, abrasive, and angry, Nicholas embodies much of what other species detest in the Humans. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nicholas fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and he is currently in port desperately looking for someone to get him out

Ideals: Fighting, Athletic. Flaws: Insomniac, Antagonistic. Bonds: Slave. Occupation: Barkeep

Voice: Gruff and masculine

Attributes [hide]

Nicholas Hampton, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)15 (+2) 12 (+1)15 (+2)
Skills Investigation +4
Senses Passive Perception 11
Languages Common, Draconic, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Gerald Kitchur, Male Human [Permalink]

Personal [hide]

Description: Standing 6'0", this man is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His top hat is riddled with cuts and holes. His eyes are gray and catlike.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He does not trust anyone and sleeps with one eye open.

History: Born to a poor family in the city he treasured whatever gifts he got. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. After a long history of fighting, Gerald and his spouse have recently divorced.

Motivation: To get a good night's sleep; and he'd like to take his coworkers down a peg

Flaws: Ugly, Antagonistic, Insomniac. Bonds: Poor, Job. Occupation: Blacksmith

Voice: French accent

Attributes [hide]

Gerald Kitchur, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 16 (+3)11 (+0) 14 (+2)14 (+2)
Skills Investigation +2, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Gerard Sherwood, Male Human [Permalink]

Personal [hide]

Description: He usually wears his black robe and has his club always slung over his shoulder. He carries a battered glaive and tarnished club as well. He has no hair. His eyes are likewise gray.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born in the east his family was never financially stable. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He loathes his own lifestyle; and he is wracked by social anxiety

Ideals: Fighting. Flaws: Ugly, Depressed, Fearful. Bonds: Poor. Occupation: Architect

Voice: Loud with bravado

Attributes [hide]

Gerard Sherwood, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)17 (+3) 14 (+2)14 (+2)
Skills History +5, Performance +4
Senses Passive Perception 12
Languages Common, Giant, Druidic, Terran
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 100 gp. 1 Breastplate. 1 Chain shirt. 1 Banded mail.


Social Check DCs

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