Bertram Badger, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a simple burlap shirt and baggy pants. He conceals his bow with his veritable burlap sack of a shirt. He wears a top hat to cover his moderate length white hair. He tend to wears goggles to shield his eyes.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He pushes his goals aggressively. He is also a coward if confronted.
History: The child of a Fortune-teller, who enjoyed hunting, Bertram was taken on many hunting expeditions. A gifted student he started as a Fortune-teller, but he got bored and became a Courier. He has set out to sabotage the competition.
Motivation: To reunite with his old friends; and he is unsatisfied with his job
Flaws: Fearful. Bonds: Enemies, Nature, Job, Adventurer. Occupation: Courier
Voice: Hollow voice
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 300 gp.
Gomory Hayden, Male Human [Permalink]
Personal [hide]
Description: This man typically wears a sleeveless long coat of deep violet leather and dull pastel iron scale mail. He is muscular with a powerful set of arms. He has done his best to style his golden hair to look like a famous performer. He wears a mask on his face.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Gomory is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was born several months after his father was called into army service. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Wants to raise his children well; and revenge
Ideals: Optimist. Bonds: Family, Military, Adventurer, Enemies. Occupation: Adventurer
Voice: German accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Giant, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Diggory Clare, Male Human [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized grey coat. He is bristling with hidden weapons, mostly sickles and scythes. He has a very tight haircut. His hazel eyes are passionate and lively.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He feeds upon the attention of others.
History: The child of eastern immigrants he idolized his mother. From his teen years he was always beautiful and desirable, so people have always doted on him. Being a Dyer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He feels that his past leaves him morally obligated to help.
Bonds: Criminal record, Guardian, Attractive, Immigrant. Occupation: Dyer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 44 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 14 (+2) | 15 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Aquan, Ignan
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +4
Possessions: 200 gp. 1 Minor magic item.
Ernest Willoughby, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears an entirely green suit with brown socks and a vest with buckled shoes. His hair is long and silver with streaks of chestnut, and is pulled back with small green clips. His beard is chestnut, braided, and well cared for. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He will rave to anyone who will listen. He is an amazing painter.
History: Ernest was born with his mother's beautiful face. His druidic abilities were realized during a raid on his village. He now mingles about in high society.
Motivation: Meet up once more with his childhood friend; and obtaining odd cultural human artifacts is his passion
Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Rich, Adventurer. Occupation: Glassblower
Voice: Pronounces O like U
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 16 (+3) | 9 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: Moonstone (50 gp). Obsidian (5 gp). 1 Half-Plate. 1 Half-Plate.
Peter Bristol, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a simple violet robe with black stripes complete with hood. His brown hair is styled in orderly dreadlocks. His skin is flawless and his violet eyes scan people very quickly.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He also has developed a complete distrust of the Blacksmith profession.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Peter liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He ran away from his former home and has been making his living as a Map Maker for the past few years.
Motivation: Sabotage a competitor; and to be a blacksmith again
Ideals: Gifted. Flaws: Secretive. Bonds: Attractive, Job, Nature. Occupation: Map Maker
Voice: pre-pubescent
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 10 (+0) | 14 (+2) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Goblin, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp. 1 Half-Plate. 1 Banded mail.
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