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NPC Generator

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Advanced [show]


Percival Badger, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a blue armored body suit, with a simple brown line shooting up and back down. He has dyed his greying red hair a little too much giving a sharp red color. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He does not trust anyone and sleeps with one eye open.

History: Born in the south to a Barrister, Percival learned a great deal about his father's area of expertise. A gifted student he started as a Carter, but he got bored and became a Barrister. He has worked as a Barrister like his father before him.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Ugly, Shy, Insomniac. Bonds: Job. Occupation: Barrister

Voice: Laughs frequently while speaking

Attributes [hide]

Percival Badger, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)17 (+3) 16 (+3)11 (+0)
Skills Animal Handling +5, History +5
Senses Passive Perception 13
Languages Common, Dwarven, Auran, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 8000 cp.


Social Check DCs


Ralf Upton, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He is wearing a long, green cloak. He has a hunchback. His blonde hair has been sun bleached extensively. His violet eyes lackadaisically let the world flow into them.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His homeland was ravaged by war and he spent much of his life rebuilding it. He has set out to sabotage the competition.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Ugly, PTSD. Bonds: Job, Slave, Criminal record. Occupation: Fletcher

Voice: Scottish accent

Attributes [hide]

Ralf Upton, Male Human Fighter 4
Medium (6'0") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)12 (+1) 15 (+2)9 (-1)
Skills Arcana +3, Stealth +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Anselm Harlow, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is blonde, silky, and of moderate length. His face is covered beneath a completely black helmet.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He feeds upon the attention of others.

History: Anselm was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His spouse's relatives view him with great suspicion; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Disciplined. Bonds: Attractive. Occupation: Body Guard

Voice: Dutch accent

Attributes [hide]

Anselm Harlow, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 16 (+3)17 (+3) 12 (+1)14 (+2)
Skills Persuasion +4, Survival +3
Senses Passive Perception 11
Languages Common, Gnoll, Undercommon, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs


Guy Chatham, Male Human [Permalink]

Personal [hide]

Description: This man is dressed in earthy colors with a brown and black handkerchief worn on his left side, and sports empty pouches on his belt. His brown hair, when down, is lengthy. His eyes are violet and he is always smoking a pipe.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. Animals are drawn to him, and he is able to talk to them.

History: He was born blind and as such lacked many opportunities for work. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Servant. He struck the Servant job and began his own company from there.

Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Job, Family. Occupation: Servant

Voice: Old thin voice

Attributes [hide]

Guy Chatham, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 8 (-1)14 (+2) 15 (+2)14 (+2)
Skills Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Elven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 3000 sp. An abacus with copper, silver and gold markers (130 gp). Eyepatch with mock eye of sapphire and moonstone (400 gp).


Social Check DCs


Tim Snowdon, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has golden hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is used to getting what he wants. In part because he is a meticulous planner.

History: When he was but 7 years old his parents immigrated from the south. He dropped out of school before completing his studies. He moves from town to town, unable to find a place to settle.

Motivation: Balancing his hectic life and new Spice Merchant responsibilities is difficult.

Ideals: Professionalism, Logical. Flaws: Insane. Bonds: Job, Immigrant. Occupation: Spice Merchant

Voice: French accent

Attributes [hide]

Tim Snowdon, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)15 (+2) 14 (+2)10 (+0)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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