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NPC Generator

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Advanced [show]


Dean Denholm, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting violet shirt and pants. He carries with him a set of whips on his belt, each one with a sapphire on the hilt. He has a small bristly mustache and wavy silver hair. His ears are large.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He plays an instrument quite well.

History: Gifted from a young age, Dean studied abroad. Brilliant and gifted he never wanted to apply himself. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dean fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Fighting, Artistic, Gifted. Flaws: Ugly, Depressed. Occupation: Stylist

Voice: Speaks with lips pursed

Attributes [hide]

Dean Denholm, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)11 (+0) 16 (+3)14 (+2)
Skills Acrobatics +3, Athletics +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2300 sp. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Bertram Shelley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a brown cloak and cross-gartered green stockings. With a patchy red beard and wild red hair. His brown eyes peer out from beneath his broad brown hat.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Bertram lived on a farm with his father, near the main road leading to a nearby town. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.

Motivation: He has money and likes to spend it; and to reunite with his old friends

Ideals: Impeccable. Bonds: Attractive, Family, Adventurer, Rich. Occupation: Guard

Voice: Uses lots of figures of speech

Attributes [hide]

Bertram Shelley, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 16 (+3)15 (+2) 8 (-1)12 (+1)
Skills Arcana +4, Religion +4
Senses Passive Perception 9
Languages Common, Halfling, Giant
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 20 pp.


Social Check DCs


Reynard Harrington, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is short and brown. His ears are large.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He always tries to repair and not replace. It was this mentality that drove him into the Mayor business.

History: Sold as a small child to a necromancer, Reynard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels kind of lost in life; and meet up once more with his childhood friend

Ideals: Persistence, Gifted. Flaws: Ugly, Depressed. Bonds: Mentor. Occupation: Mayor

Voice: Speaks with back of mouth

Attributes [hide]

Reynard Harrington, Male Human Fighter 5
Medium (5'10") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 6 (-2)13 (+1) 13 (+1)7 (-2)
Skills Acrobatics +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +4

Possessions: 5000 sp. Brass mug with jade inlays (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kyle Marlee, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His moppish brown hair is in a traditional bowl cut. He tend to wears goggles to shield his eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Kyle was left his father's suit of armor and trained in its use and care. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Flaws: Antagonistic, Secretive. Bonds: Military, Immigrant. Occupation: Mercenary

Voice: Rolls R's

Attributes [hide]

Kyle Marlee, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)15 (+2) 10 (+0)16 (+3)
Skills Deception +5, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Elven, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3100 sp.


Social Check DCs


Rolf Abram, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is renowned for his bright brown suits and hats. His moppish blonde hair is in a traditional bowl cut. His green eyes dart from person to person.

Personality: He is calm most of the time but flees social interaction. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Rolf was born the youngest of three triplets. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has been saving his money to try and buy his brother's freedom.

Motivation: To prove his worth to the world; and wants his loneliness to end

Flaws: Shy, Impulsive. Bonds: Has a crush, Adventurer, Family. Occupation: Farmer

Voice: Complex vocabulary, royal

Attributes [hide]

Rolf Abram, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 14 (+2)11 (+0) 14 (+2)9 (-1)
Skills Animal Handling +4, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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