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NPC Generator

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Advanced [show]


Alexandre Hadleigh, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. His red hair is smooth and relatively long. His amber eyes are slightly larger than normal.

Personality: He is happy with his job as a Guard. He turns his eye from what people do, preferring to live and let live. He misses his home and complains about the freezing weather, even in summer.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Guard arts, while his mother instructed him in etiquette, music and courtly manner. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Guard work with an outfit from a few towns over. Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has dedicated himself to building a better trade route.

Motivation: To be a Map Maker again; and he wants revenge against dire rats

Bonds: Job, Immigrant, Rich, Adventurer, Enemies. Occupation: Guard

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Alexandre Hadleigh, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)14 (+2) 16 (+3)10 (+0)
Skills Medicine +5, Persuasion +2
Senses Passive Perception 13
Languages Common, Gnoll, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp.


Social Check DCs


Ernest York, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He is well dressed, constantly wearing a brown suit, pastel shirt, and blue tie. He has a hunchback. His red hair is knotted and matted. His eyes are a pleasant brown.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He never wears the same outfit twice, unless he absolutely has to.

History: Ernest was born the youngest of three triplets. He moved from fad to fad and when he turned 15 he discovered writing. He became a Junk Dealer soon after.

Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found

Ideals: Disciplined, Artistic. Flaws: Ugly. Bonds: Family, Job. Occupation: Junk Dealer

Voice: French accent

Attributes [hide]

Ernest York, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)11 (+0) 11 (+0)11 (+0)
Skills Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp. Brass mug with jade inlays (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Gold dragon comb with red garnet eye (800 gp).


Social Check DCs


Wymar Brent, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who dresses in collared shirts and wears a proper scarf over his head. His golden hair is braided into rings. His hazel eyes are slightly larger than normal.

Personality: He speaks before he thinks and is too direct. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: A powerful wizard made him what he is. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. By chance he met his brother recently and the two have been together since.

Motivation: His religion dominates his actions; and an old rival family wants him found

Ideals: Artistic. Flaws: Impulsive. Bonds: Family, Mentor, Religious. Occupation: Crown-heir

Voice: Low range voice

Attributes [hide]

Wymar Brent, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)10 (+0) 15 (+2)10 (+0)
Skills Intimidation +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1000 sp.


Social Check DCs


Odo Walcott, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'5" and dresses in brown turtlenecks beneath a red coat with white slacks. His black hair is matted, messy, and big. His ears are large.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He believes the world needs to unite to get rid of gnolls once and for all.

History: He was born in a small mountains village. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and human compassion

Flaws: Ugly, Racist. Bonds: Enemies, Nature, Adventurer. Occupation: Detective

Voice: Soft and mumbly

Attributes [hide]

Odo Walcott, Male Human Fighter 4
Medium (5'5") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)16 (+3) 18 (+4)18 (+4)
Skills Perception +6, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Ignan, Druidic, Halfling
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. Star rose quartz (40 gp). Alexandrite (800 gp). Golden yellow topaz (800 gp). Chalcedony (40 gp). 1 Minor magic item.


Social Check DCs


Cory Royal, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear red clothing when he does not wear armor. He carries a battered shortspear and tarnished falchion as well. He has chestnut hair. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is lazy and tries to find solutions quickly.

History: Born to a pair of adventurers, Cory grew up listening to his father's many stories. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He now travels the world, in search of power and loot.

Motivation: To get a good night's sleep; and he wants to meet his childhood hero

Ideals: Fighting, Gifted. Flaws: Antagonistic, Lazy, Insomniac. Bonds: Adventurer. Occupation: Barber

Voice: Farmer accent

Attributes [hide]

Cory Royal, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 15 (+2)17 (+3) 12 (+1)13 (+1)
Skills Nature +5, Stealth +5
Senses Passive Perception 11
Languages Common, Goblin, Halfling, Aquan
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1000 sp. 1 Half-Plate.


Social Check DCs

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