Hugh Conway, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears a white deerstalker hat and white clothes. He wears his silver hair up in a very large beehive style do. His eyes are blue.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born into a rich family. His mother was a mechanic, and taught him how to fix just about anything. He now travels the world, in search of power and loot.
Motivation: Marry his sister to traveling adventurers; and he's looking for his big break
Ideals: Persistence. Bonds: Slave, Rich, Adventurer, Family. Occupation: Miner
Voice: Rolls R's
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Draconic, Giant, Ignan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 28000 sp.
Percival Eastoft, Male Human [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants, and he perpetually has his club ready. His blonde hair is smooth and relatively long. His gray eyes dart from person to person to random spaces in the air.
Personality: Stoic and calm, he prefers to meditate than take action. He takes great joy in being the best Spy in town.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He struck it rich when he found rare goods in large quantities. He tends to his Spy job now, and dutifully fulfills any obligations he has.
Motivation: He has a rivalry with the Church that dominates his actions; and further expansion of business
Ideals: Fighting, Disciplined. Bonds: Attractive, Job, Religious, Rich. Occupation: Spy
Voice: Old Prospector
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3
Possessions: 400 gp. Red-brown spinel (40 gp). Rich purple corundum (900 gp).
Roger Middleton, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he dresses like a well dressed Courier does. His brown hair is heavily combed to the left. He tend to wears goggles to shield his eyes.
Personality: He is irascible and easily irritated. He would rather hide behind his crafts than deal with other people.
History: He got into the Courier business at a young age. He moved from fad to fad and when he turned 15 he discovered painting. He has set out to sabotage the competition.
Motivation: Expand his business; and wants to open a new tavern
Ideals: Artistic. Flaws: Antagonistic, Shy. Bonds: Job, Poor. Occupation: Courier
Voice: Australian accent
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 500 gp. 1 Half-Plate. 1 Darkwood Shield.
Gerard Tickle, Male Human [Permalink]
Personal [hide]
Description: A 5'9" southern man, he typically wears a sleeveless long coat of deep violet leather and dull tan iron scale mail. His black hair is cut short. His half smiles and gray eyes are beguiling and draw you in.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Gerard was raised in a hard working conservative environment. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has set out to sabotage the competition.
Motivation: Meet up once more with his childhood friend; and wants to open a new tavern
Flaws: Shy, Impulsive. Bonds: Attractive, Job, Adventurer. Occupation: Detective
Voice: Stutters
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 10 (+0) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 2000 sp.
Tim Weld, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he likes to wear ponchos typically of a light black in addition to tight pants. His hair is greying and his face has many wrinkles. He wears a mask on his face.
Personality: While he acts the brute, he is far gentler than he would appear. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He is the product a well kept family trust fund and as such has never really known need. Over the years he perfected his riding and shooting skills. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and find a way to reverse the transformation of his sister
Ideals: Fighting. Bonds: Criminal record, Rich, Nature, Family. Occupation: Fletcher
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 200 gp. Black pearl (400 gp). Onyx (20 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
