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Advanced [show]


Arnold Ainsworth, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a lot of dark rich colors, with gold accents. He wears his chestnut hair down. His amber eyes lackadaisically let the world flow into them.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born on a small isolated farm. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Athletic, Extrovert. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Sage

Voice: Jamaican accent

Attributes [hide]

Arnold Ainsworth, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 10 (+0)9 (-1) 14 (+2)11 (+0)
Skills Acrobatics +5, Intimidation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4

Possessions: 400 gp. Chalcedony (40 gp). Black pearl (300 gp). Pink pearl (130 gp). 1 Masterwork Light wooden shield. 1 Masterwork Heavy wooden shield.


Social Check DCs


Justin Pickering, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'0" and is a bit bulky. He is very muscular particularly in the legs. He dresses well, typically a more casual-formal manner. His white hair is heavily combed to the right. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. A true patriot, Justin would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born at the edge of vast forest. When Justin reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Justin fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it.

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Military, Nature. Occupation: Soapmaker

Voice: Pirate accent

Attributes [hide]

Justin Pickering, Male Human Fighter 4
Medium (6'0") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)16 (+3) 12 (+1)11 (+0)
Skills History +5, Nature +5
Senses Passive Perception 11
Languages Common, Celestial, Goblin, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 33000 sp. 1 Half-Plate. 1 Breastplate. 1 Half-Plate.


Social Check DCs


Thomas Benson, Male Human [Permalink]

Personal [hide]

Description: He wears a green collared shirt and grey pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt, and he perpetually has his trident ready. He wears a deerstalker hat to cover his moderate length red hair. He has violet eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Regain custody of his son; and marry his sister to traveling adventurers

Ideals: Fighting, Joker. Flaws: Antagonistic. Bonds: Nature, Family. Occupation: Tanner

Voice: Forgets to breathe while speaking

Attributes [hide]

Thomas Benson, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)13 (+1) 12 (+1)13 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2100 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Nicholas Shelley, Male Human [Permalink]

Personal [hide]

Description: 5'4" and lanky with angular features, he is an attractive figure. He tends to wear a large black jacket. He has styled his brown hair well, parting it to the right. His eyes are likewise blue. His teeth are white and perfect.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: When he was but 8 years old his parents immigrated from the west. He dropped out of school before completing his studies. He has worked as a Laborer like his father before him.

Motivation: Doesn't want to be a Laborer and was forced into it by his family; and seeks redemption

Ideals: Logical. Bonds: Attractive, Job, Criminal record, Immigrant, Family. Occupation: Laborer

Voice: Slurs words

Attributes [hide]

Nicholas Shelley, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)9 (-1) 12 (+1)14 (+2)
Skills Medicine +3, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. 1 Average lock.


Social Check DCs


Adelard Langdon, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is tall, broad shouldered and powerfully built. He wears his blonde hair down. His amber eyes dart from person to person.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: The child of a Merchant, who enjoyed hunting, Adelard was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Adelard took refuge in the old dungeon and found the beat up club and armor he uses now. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Balancing his hectic life and new Mayor responsibilities is difficult; and to protect his home

Flaws: Shy, Antagonistic. Bonds: Rich, Nature, Guardian, Job. Occupation: Mayor

Voice: Whispers

Attributes [hide]

Adelard Langdon, Male Human Fighter 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 9 (-1)12 (+1) 11 (+0)15 (+2)
Skills Animal Handling +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: Just what you see.


Social Check DCs

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